On 28 August 2012 09:12, Rico Schüller <kgbric...@web.de> wrote: > 3. The wine_todo should be fixed in the test. Is there a way to disable them > to show up, when running e.g. "wine d3dx9_36_test.exe.so shader"? It's a bit > annoying when you search for your own failing tests. Well I could comment > out the tests, but that's also not a very fine solution. > You can set WINETEST_PLATFORM=wine, but the easiest is probably to just do "make shader.ok" instead of trying to run the test manually.
- Re: d3dx9: ID3DXConstantTable Józef Kucia
- Re: d3dx9: ID3DXConstantTable Rico Schüller
- Re: d3dx9: ID3DXConstantTable Józef Kucia
- Re: d3dx9: ID3DXConstantTable Rico Schüller
- Re: d3dx9: ID3DXConstantTable Rico Schüller
- Re: d3dx9: ID3DXConstantTable Henri Verbeet
- Re: d3dx9: ID3DXConstantTable Rico Schüller
- Re: d3dx9: ID3DXConstantTable Rico Schüller
- Re: d3dx9: ID3DXConstantTable Alexandre Julliard