On 16.10.2012 20:21, Henri Verbeet wrote:
On 16 October 2012 20:12, Christian Costa <titan.co...@gmail.com> wrote:
+    //SetWindowPos(wnd, NULL, 0, 0, rect.right / 2, rect.bottom / 2, 0);
C99 comment.

I don't think these are very interesting cases though, it's probably
more interesting what happens with e.g. a destroyed window, or a
fullscreen window.




The interesting cases are likely:
    ret = ScreenToClient(NULL, NULL);
    ok(ret == FALSE, "Failed\n");

    /* invalid handle */
    ret = ScreenToClient(0xdeadbeef, &p);
    ok(ret == FALSE, "Failed\n");

    p.x = p.y = 100;
    ret = ScreenToClient(NULL, &p);
    ok(ret == FALSE, "Failed\n");
    ok(p.x == 100 && p.y == 100, "Failed\n");

    p.x = p.y = 0;
    ret = ScreenToClient(NULL, &p);
    ok(ret == FALSE, "Failed\n");
    ok(p.x == 0 && p.y == 0, "Failed\n");

    /* create test window */
wnd = CreateWindow("static", "test", 100, 200, 150, 150, 0, NULL, NULL, NULL, NULL);

    ret = ScreenToClient(wnd, NULL);
    ok(ret == FALSE, "Failed\n");

wnd = CreateWindowA("static", NULL, 0, 0, 0, rect.right / 2, rect.bottom / 2, 0, 0, 0, 0);
    p.x = p.y = 0;
    ret = ScreenToClient(wnd, &p);
    ok(...);
    ok(...);


And the implementation:
BOOL WINAPI ScreenToClient( HWND hwnd, LPPOINT lppnt )
{
/* !hwnd is redundant, but faster, MapWindowPoints(0, 0, ...) will return 0 */
    if (!hwnd || !lppnt) return FALSE;
    return MapWindowPoints( 0, hwnd, lppnt, 1 ) != 0;
}

If I remember correctly, the game passes some NULL hwnd and invalid hwnd in.

Cheers
Rico


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