Le 16/10/2012 21:31, Rico Schüller a écrit :
On 16.10.2012 20:21, Henri Verbeet wrote:
On 16 October 2012 20:12, Christian Costa <titan.co...@gmail.com> wrote:
+ //SetWindowPos(wnd, NULL, 0, 0, rect.right / 2, rect.bottom /
2, 0);
C99 comment.
I don't think these are very interesting cases though, it's probably
more interesting what happens with e.g. a destroyed window, or a
fullscreen window.
The interesting cases are likely:
ret = ScreenToClient(NULL, NULL);
ok(ret == FALSE, "Failed\n");
/* invalid handle */
ret = ScreenToClient(0xdeadbeef, &p);
ok(ret == FALSE, "Failed\n");
p.x = p.y = 100;
ret = ScreenToClient(NULL, &p);
ok(ret == FALSE, "Failed\n");
ok(p.x == 100 && p.y == 100, "Failed\n");
p.x = p.y = 0;
ret = ScreenToClient(NULL, &p);
ok(ret == FALSE, "Failed\n");
ok(p.x == 0 && p.y == 0, "Failed\n");
/* create test window */
wnd = CreateWindow("static", "test", 100, 200, 150, 150, 0, NULL,
NULL, NULL, NULL);
ret = ScreenToClient(wnd, NULL);
ok(ret == FALSE, "Failed\n");
wnd = CreateWindowA("static", NULL, 0, 0, 0, rect.right / 2,
rect.bottom / 2, 0, 0, 0, 0);
p.x = p.y = 0;
ret = ScreenToClient(wnd, &p);
ok(...);
ok(...);
And the implementation:
BOOL WINAPI ScreenToClient( HWND hwnd, LPPOINT lppnt )
{
/* !hwnd is redundant, but faster, MapWindowPoints(0, 0, ...) will
return 0 */
if (!hwnd || !lppnt) return FALSE;
return MapWindowPoints( 0, hwnd, lppnt, 1 ) != 0;
}
If I remember correctly, the game passes some NULL hwnd and invalid
hwnd in.
Cheers
Rico
Thanks. I will update the tests. Anyway I don't know how MapWindowPoint
could fail altough MSDN says to SetLastError before and check last error
to see if it failed.