Am 21.02.2013 um 17:24 schrieb Francois Gouget <fgou...@codeweavers.com>:
> In essence our tests say that the driver must not support X1R5G5B5. Why?
I think the tests were written this way because we did not find any driver that 
exposed this format, and we had a lot of cases in other areas where exposing 
additional features broke games.

There are also potential issues because X1R5G5B5 is a 16 bit format, just like 
R5G6B5, which makes depth<->format mapping tricky. If the current setup uses a 
color depth of 16 bits and the app does not request a specific adapter format, 
which one does the driver choose?




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