It looks like if GL_ARB_shader_objects is defined, then the OS X GLhandleARB isn't typedef'd. On Mar 6, 2013, at 1:16 PM, Ken Thomases <k...@codeweavers.com> wrote:
> On Mar 6, 2013, at 1:58 PM, C.W. Betts wrote: > >> It seems like there's conflicting types for GLhandleARB, one defined by >> Wine, the other by OS X, on Mountain Lion. I assume that the #define __gl_h_ >> is a try to work around the issue, but OS X's gltypes.h still gets included. > > Ugh. Thanks for letting me know. I'll have to investigate. I'm not well > set up to build against later SDKs at the moment, but I'll see what I can do. > Of course, if you can figure out a solution, that would be great. > > -Ken > >