It looks like if GL_ARB_shader_objects is defined, then the OS X GLhandleARB 
isn't typedef'd.
On Mar 6, 2013, at 1:16 PM, Ken Thomases <k...@codeweavers.com> wrote:

> On Mar 6, 2013, at 1:58 PM, C.W. Betts wrote:
> 
>> It seems like there's conflicting types for GLhandleARB, one defined by 
>> Wine, the other by OS X, on Mountain Lion. I assume that the #define __gl_h_ 
>> is a try to work around the issue, but OS X's gltypes.h still gets included.
> 
> Ugh.  Thanks for letting me know.  I'll have to investigate.  I'm not well 
> set up to build against later SDKs at the moment, but I'll see what I can do. 
>  Of course, if you can figure out a solution, that would be great.
> 
> -Ken
> 
> 



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