2013/4/10 Henri Verbeet <hverb...@gmail.com>: > On 10 April 2013 01:35, Matteo Bruni <mbr...@codeweavers.com> wrote: >> - /* Clear the screen */ >> - gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f); >> - checkGLcall("glClearColor"); >> - gl_info->gl_ops.gl.p_glClearIndex(0); >> - gl_info->gl_ops.gl.p_glClearDepth(1); >> - gl_info->gl_ops.gl.p_glClearStencil(0xffff); >> - >> - checkGLcall("glClear"); >> > And actually potentially harmful, if the new context is created after > an existing one already did drawing on the same drawable. (Although > that's fairly unlikely, especially with "AlwaysOffscreen" enabled.) > >
Notice that there isn't actually any glClear() call there. Interesting relics from the dawn of wined3d. :)