Jean-Christophe Duberga a écrit :

Matthieu Fertré wrote:

Now, I think, it's time to choose what library we should use. I prefer SDL_gfx which seems really really stable! But we need to code some additionnal functions like collision detection, rotation around a point, and animation if we decide to use it!


I think the same, but don't accord too much credit to my point of view as I have no practical experience with theese libraries

2) I have written a preliminary ressource_manager class that load images and convert them for efficient blittering, should I send theese files on the list, in patches ?

Of course, send on the list !


Here are the files


In order to verify that they work/are suitable for wormux I have tried to progress in the port
- map: map/tile/sky/ground
- team: team/character
- object: physics/physical_object
- interface: interface/keyboard/mouse
- weapon: only mine and dynamite

... and alot of other things in order to be able to compile (Dependencies,dependencies,dependencies....)

It's a lot of work but the result is encouraging

Here is a screenshot:
http://jeanchristophe.duber.free.fr/pub/Capture-9.png

Your work seems to be good ! I don't have try the archive but I have read the code and see the screenshot ;-)

Why don't you commit your code in the subversion repository ???

++
Matt

PS: The word "Resource" takes only ONE "s" in english ;-)



Répondre à