Jean-Christophe Duberga a écrit :
Matthieu Fertré wrote:
Now, I think, it's time to choose what library we should use. I
prefer SDL_gfx which seems really really stable! But we need to code
some additionnal functions like collision detection, rotation around
a point, and animation if we decide to use it!
I think the same, but don't accord too much credit to my point of view
as I have no practical experience with theese libraries
2) I have written a preliminary ressource_manager class that load
images and convert them for efficient blittering, should I send
theese files on the list, in patches ?
Of course, send on the list !
Here are the files
In order to verify that they work/are suitable for wormux I have tried
to progress in the port
- map: map/tile/sky/ground
- team: team/character
- object: physics/physical_object
- interface: interface/keyboard/mouse
- weapon: only mine and dynamite
... and alot of other things in order to be able to compile
(Dependencies,dependencies,dependencies....)
It's a lot of work but the result is encouraging
Here is a screenshot:
http://jeanchristophe.duber.free.fr/pub/Capture-9.png
Your work seems to be good ! I don't have try the archive but I have
read the code and see the screenshot ;-)
Why don't you commit your code in the subversion repository ???
++
Matt
PS: The word "Resource" takes only ONE "s" in english ;-)