Laurent Defert Simonneau a écrit :

>Hi!
>I have written an implementation proposition on pascal's wiki
>(pagali_DOT/POINT_net_SlASH_wormux).
>So, please, have a look at it, and do modifications (or rewrite
>everything :p).
>  
>
Hi there / Salut,
First come here, linuxfr effect :)

I feel the SDL move is a very (very very) good choice as it is a much
more mature implementation.

Have looked at your draft and it seems OK at first glance.
Is the idea to provide two drawing backends (SDL/clan)? This would
allow a wider support. Pushing further one may imagine a cairo backend
(the API seems to be stabilizing well now) with source-SVG maps and teams?

Another idea with my poor knowledge of the actual codebase & SDL :
will the SDL imp be GL-only based or may it fallback to sprite-only mode
for the many ones with no hw accel (for eg: me before I configured correctly
my NVidia card ;-) ) ?

Cheers
--
Alexandre Sauvé





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