Julien Laffray wrote:
The only constraint that Clanlib put is the use of openGL to have the support
for everything. A SDL target exists for older PCs.
I don't see any problem is using OpenGL as almost everyone who wants to
play games actually has a 3d card.
The second point i wanted to talk about was the use of a script language in
Wormux. I think that having a script language could allow some nice things like
creating events during a campaign, or to create more advanced effect. Clanlib
used to have a LUA plugin, but 0.7.x doesn't have it anymore. The second
language i was thinking about was Python who has been used in several games. My
idea is not to run the game with Python but to interpret python script within
the game.
Writing a parser for python is a lot of work right? I mean wouldn't it
be easier to use some kind of library for this (if there is any)? How do
other games handle this problem?
bye,
Michael Prager