Hi You don't have to write parsers for Python, it would be reinventing the wheel. Python has C hooks.
> Julien Laffray wrote: > > >The only constraint that Clanlib put is the use of openGL to have the > >support for everything. A SDL target exists for older PCs. > > > > > I don't see any problem is using OpenGL as almost everyone who wants to > play games actually has a 3d card. > > >The second point i wanted to talk about was the use of a script language in > >Wormux. I think that having a script language could allow some nice things > >like creating events during a campaign, or to create more advanced effect. > >Clanlib used to have a LUA plugin, but 0.7.x doesn't have it anymore. The > >second language i was thinking about was Python who has been used in several > >games. My idea is not to run the game with Python but to interpret python > >script within the game. > > > > > Writing a parser for python is a lot of work right? I mean wouldn't it > be easier to use some kind of library for this (if there is any)? How do > other games handle this problem? > > > bye, > Michael Prager > > _______________________________________________ > Wormux-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wormux-dev >
