On 07/06/2020 02:23, Philip Gladstone wrote:
There are a (small) number of WSJT-X users who have difficulty reporting their spots to pskreporter. Some of these are in "difficult" areas of network connectivity (e.g. Marine Mobile) and I suspect that the UDP transport is losing most of their packets. The general loss rate seems to be around 1%-2% which is somewhat higher than I would expect, but it is not unbelievable either.

It is also difficult to diagnose these sort of problems as the packets appear to leave the PC running WSJT-X and not arrive at my server!

PSKReporter was never supposed to be 100% reliable, but there seem to be a lot of people who think otherwise....

In an effort to improve the situation, I have now stood up a TCP listener that might help. The protocol is identical -- the only difference is that you send the same messages as before over a TCP connection to report.pskreporter.info <http://report.pskreporter.info> port 4739 rather than over a UDP connection. There is no extra framing required as the messages already contain a length code.

The listening server should be able to support enough connections. It will close a connection if an invalid message is received.

Is this change something that could be implemented? Also, currently, you send a bunch of packets at the same time (on the five minute expiry). You could send them as soon as they get "full" rather than waiting.

Thanks

Philip

Hi Philiip,

sorry to hear you are being given grief for your good design decision to use UDP for the PSKReporter incoming data feed. The extra burden at  both client end and server end is considerable to housekeep a connected transport protocol. Nevertheless if users feel that every single spot is critical and none must be missed during normal operation; then we of course will be happy to make the required changes to give WSJT-X users the option to use a connected protocol rather than unconnected "fire and forget" UDP protocol. Is the test server also TCP/IP  capable?

On your comment about when to send spots, are you saying that sending once a full block is gathered is recommended for UDP rather than waiting 5 minutes, or are you recommending that should be done just for TCP/IP?

For those that may  claim TCP/IP is and easy switch with many appropriate attributes, note that to TCP/IP the server end must keep a data structure alive for every separate connection, and there will potentially be thousands of them concurrently, whereas with UDP all users can be handled by a single service just recording the source details in the database as UDP datagrams are received, then moving on to the next. IMHO maintenance of such semi-permanent connections per data source is a large price to pay for more reliable delivery of data that has greatest value in bulk, and where ultimate reliability adds little apart from those at the end of unreliable network connections. Those same users of unreliable network connections will require the implementation of the most complex clients since any guarantee of delivery necessarily implies complex handling of timed out connection failures. I.e. what should WSJT-X do with spot information it cannot deliver because a TCP/IP connection has broken down? How long should it store spot data in the hope of a resumed TCP/IP connection? How long before such spot data becomes stale, and not worth delivering? None of these decisions are necessary with a UDP implementation where delivery guarantees are only dependent on a working uncongested path between clients and the server.

73
Bill
G4WJS.

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