Hi ,
first thanks you for the work on wxLua , its really great !
I want to use wxGLCanvas but althoug there is some reference to it in :
bindings/wxwidgets/override.hpp
I get a 'attempt to call field `wxGLCanvas' (a nil value)' error ?
I guess its not fully impelemted yet , any plan on that ? what does it involve
I am quite Happy
trying to do it , do I need to write on openGL.i file ?
an other question , there was talk on the list about been able to do :
require "wxlua"
with lua 5.1 , any idea if this will happen ?
alternatively we have our own class wrap around a lua_state that register
command and userdata object ,
would it be possible for us to 'register' wxlua using the API ? if yes where
should I look for exemple ?
many thanks for you work on wxlua !
xteo
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