Hi ,

 first thanks you for the work on wxLua , its really great !

 I want to use wxGLCanvas but althoug there is some reference to it in  : 
bindings/wxwidgets/override.hpp
 I get a 'attempt to call field `wxGLCanvas' (a nil value)' error ?

 I guess its not fully impelemted yet , any plan on that ? what does it involve 
I am quite Happy 
 trying to do it , do I need to write on openGL.i file ?

 an other question , there was talk on the list about been able to do  : 
        require "wxlua" 
 with lua 5.1 , any idea if this will happen ?
 alternatively we have our own class wrap around a lua_state that register 
command and userdata object ,
 would it be possible for us to 'register' wxlua using the API ? if yes where 
should I look for exemple ?
 
 many thanks for you work on wxlua !

 xteo


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