> >  I want to use wxGLCanvas but althoug there is some reference to it in  : 
> > bindings/wxwidgets/override.hpp
> >  I get a 'attempt to call field `wxGLCanvas' (a nil value)' error ?
> >
> >  I guess its not fully impelemted yet , any plan on that ? what does it 
> > involve I am quite Happy
> >  trying to do it , do I need to write on openGL.i file ?
> 
> Thanks for the offer, but since I'm already working on the bindings I
> just added it to gdi.i. You'll have to use CVS to get it. Note that it
> sometimes takes a little while for Sourceforge to get updated so be
> patient.

 thanks for that , Sourceforge CVS isn`t updated yet so I couldn`t try it yet .
 
> >  alternatively we have our own class wrap around a lua_state that register 
> > command and userdata object ,
> 
> Is there anything about the wxLuaState that is missing that's also
> generally useful that your class wrapper has that we should add?

 not that I can see , our wrapper class is fairly small .

> >  would it be possible for us to 'register' wxlua using the API ? if yes 
> > where should I look for exemple ?
> Look at bool wxLuaState::Create(wxEvtHandler *handler, wxWindowID id)
> to see what functions are called to add the bindings.

 I had a look , but I need to get a little more familiar with wxWidget API to 
really get my head around that .

 do you think that in order to 'register' wxLua in the lua_state I need to have 
some sort of wxApp object somewhere in memory ?

 I will try to get some free time to look after that , my guess is this 
wouldn`t be very different from creating a lua 5.1 module for wxLua ...

 I will let you know if I get anywhere 

 thanks

 damien
 



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