klaas.holwerda wrote: > John Labenski wrote: > >> On Sat, Oct 25, 2008 at 1:05 PM, klaas.holwerda <[EMAIL PROTECTED]> >> wrote: >> >>> Hi John, >>> >>> %operator a2dCanvasObjectListIter& operator--(int) >>> >>> If you change it to generate this, down here, it will work: >>> >>> *returns = ((*self).operator++(arg1)); >>> >> I don't think that post-incrementing makes much sense for Lua. >> > > I would be very happy if you could still change it to become like the > above, since else i can't get it compiled for STL lists. Its iterator > does not accept the pre-incr only, or the other way around. > > It looks like this post inc solved itself, i out commented it in my binding files, and things still work. So it seems STL does not really need this operator after all. I think i am getting a bit mixed up with all operator problems.
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