I'd assume that as long as those perl GL APIs recognize the Wx::GLContext object you set as your canvas' current context, they should be just fine. I made a derived wxGLCanvas in my project and the c++ OpenGL APIs worked straight away with it.
Best of luck. Brian -----Original Message----- From: Ron Grunwald [mailto:ron...@yahoo.com.au] Sent: Tuesday, August 14, 2012 10:24 AM To: Brian Jones; wxperl-users@perl.org Subject: Re: Using Wx::GLCanvas Thanks for your suggestions, Brian. There is a Perl module with bindings to OpenGL. In fact the German Perl journal "$foo" published a two part series on how to create simple graphics with the "OpenGL" module. I think I'll reread that particular article and see if it can be applied to Wx::GLCanvas. Cheers, Ron. [ron...@yahoo.com.au, ron.grunw...@ecu.edu.au] [http://www.dvlcorner.org] >________________________________ > From: Brian Jones <brian_jo...@intercept.com> >To: 'Ron Grunwald' <ron...@yahoo.com.au>; wxperl-users@perl.org >Sent: Monday, 13 August 2012 10:01 PM >Subject: RE: Using Wx::GLCanvas > >I've used this in some c++ code with wxWidgets before, but not with perl. >I'm pretty sure you'd need to find some kind of perl opengl interface >in order to actually make the gl calls. For simple 2d drawings in >WxPerl, I've just used a MemoryDC to draw a bitmap and then blit it too >a Wx::Panel with a ClientDC. > >Brian Jones > >-----Original Message----- >From: Ron Grunwald [mailto:ron...@yahoo.com.au] >Sent: Sunday, August 12, 2012 10:29 AM >To: wxperl-users@perl.org >Subject: Using Wx::GLCanvas > >Hello all, > >I recently came across Wx::GLCanvas and am a bit intrigued about it. >Just wondering if anyone has used this widget, and if so, what you >think about it? For those who have used it, are you willing to share some sample code? > >I know only very little about WxPerl at this stage, but am interested >to know what drawing area widget is recommended. > >Cheers, > >Ron. >[ron...@yahoo.com.au, ron.grunw...@ecu.edu.au] >[http://www.dvlcorner.org] > > > >