> On 12 Aug 2015, at 15:39, Carl Hoefs <[email protected]> wrote:
>
>
>> On Aug 12, 2015, at 3:34 PM, Jens Alfke <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>>
>>> On Aug 12, 2015, at 1:50 PM, Hunter Hillegas <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>> I was having all sorts of problems so I went in and nuked all of the shared
>>> support stuff between Xcode versions (so it was like Xcode had never been
>>> run on that machine) and then ran Xcode 7 DP5 (which re-installed dependent
>>> stuff) and that seemed to make all of the weirdness go away for me.
>>
>> That sounds like what I should do. But what are all the directories you
>> nuked? There seem to be a lot of places where Xcode installs stuff. For
>> example, my crash when launching the simulator is when loading a dylib in
>> /Library/Developer/CoreSimulator.
>>
>> I don’t suppose there’s an “uninstall Xcode” script hiding somewhere ;-)
>
> Yeah, there *is* a trick to it. This is what I've used successfully:
>
> http://recomhub.com/blog/how-to-uninstall-xcode-on-mac-os-x/
> <http://recomhub.com/blog/how-to-uninstall-xcode-on-mac-os-x/>
This article contains some *really* bad advice. The script mentioned in that
article:
/Developer/Library/uninstall-devtools
…comes from an install of Xcode prior to Xcode 4.3 (which was when Xcode was
re-packaged into a single app wrapper).
Running that script will run the risk of removing things from the base install
of OS X that cannot (easily) be replaced.
If you haven’t installed the separate CLTools package, there’s nothing to
uninstall outside of the Xcode.app bundle. If you have installed the CLTools
package, there’s no uninstaller provided by Apple to get rid of what was
installed and I cannot on the top of my head remember what gets installed
where.
Joar
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