So any update on this.
Do you have something similar to patchwork to keep up on those loose 
email-threads?

Norbert

> -----Original Message-----
> From: Xenomai <xenomai-boun...@xenomai.org> On Behalf Of Norbert
> Lange
> Sent: Freitag, 26. Oktober 2018 18:36
> To: jan.kis...@siemens.com
> Cc: Xenomai <xenomai@xenomai.org>
> Subject: Re: improve and provide a header for bootstrapping
>
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>
> Am Fr., 26. Okt. 2018 um 15:48 Uhr schrieb Jan Kiszka
> <jan.kis...@siemens.com>:
> >
> > On 23.10.18 16:16, Norbert Lange wrote:
> > > Hello,
> > >
> > > the following patches allow a variety of options additional to the
> > > linker magic involved for hijacking the aplications main function.
> > >
> > > the original method will still continue to work, differences are
> > >
> > > *   the code dealing with retrieving the commandline arguments
> > >      is moved into libcobale/libmercury. Making the necessary per-
> application
> > >      code much smaller.
> > >
> > > *   the implementation was moved into a header, with several macros
> > >      controlling functionality (not everyone wants to define a main
> function).
> > >
> > >
> > > The approach I use personally is to compile and link my own
> > > bootstrap code, which is preferable in many build systems as
> > > source-files are understood while objects files generally need some
> > > special care. (And it cant hurt if the compiler flags match exactly).
> > >
> > > As example:
> > >
> > > ----- add this to your file  containing main
> > >
> > > int xenomai_init_getargv(int *argc, char *const** argv);
> > >
> > > int main(int argc, char *const argv[]) { #if defined(__COBALT__) ||
> > > defined(__MERCURY__)
> > >      xenomai_init_getargv(&argc, &argv); #endif
> > >       ....
> > > }
> > >
> > > ----- create another file, lets call it mybootstrap.c
> > >
> > > #define _XENOMAI_BOOTSTRAP_GLIBC_CONSTRUCTORS
> > > #include <xenomai/bootstrap-template.h>
> > >
> > > ----------------------------------------------
> > >
> > > Norbert
> > >
> > > [PATCH 1/2] separate bootstrap code to get commandline, move it into
> > > [PATCH 2/2] add a header to create flexible bootstrap code
> > >
> > >
> >
> > I need to look more carefully at the details and your use case, but my
> > first impression is that at least patch 2 is not very beautiful due to
> > that large template header. Could you explain again why explicitly
> > calling the bootstrap code in a library is not sufficient?
>
> Just so that we are on the same page, the bootstrap code thats generated
> looks like this (in a couple variants):
> ----------------
> #include <xenomai/init.h>
>
> static int early_argc;
> static char *const *early_argv;
>
> int xenomai_bootstrap_getargv(int *argc, char *const** argv) { if
> (early_argc) { *argc = early_argc; *argv = early_argv; return 1; } return 0; }
>
> __bootstrap_ctor static void xenomai_bootstrap(void) { char *const *argv;
> int argc; if (xenomai_init_fetchargv(&argc, &argv) != 0) return;
> xenomai_init(&argc, &argv); early_argc = argc; early_argv = argv; }
> ----------------------
>
> I believe what you meant with bootstrap code is called with 'xenomai_init',
> and I dont plan to touch or replace that.
>
> The code further replicates the code from lib/boilerplate/init/bootstrap.c,
> with the important difference, that you can chose not to define a main
> function and assorted wrappers (one of my main motivations is to
> disable/separate that).
>
> >
> > Also note that this pattern may make it harder to maintain a
> > compatible interface along updates, increasing the risk of having to
> > recompile your application, rather than just replacing some central library,
> when Xenomai changes.
>
> before Patch #2:
> your-app --links-> lib/xenomai/bootstrap.o --calls->xenomai_init
>
> after Patch #2 (and an optional variant):
> your-app --contains-> include/xenomai/bootstrap-template.h
> --calls->xenomai_init
>
> this means I need no precompiled object 'lib/xenomai/bootstrap.o', and the
> ABI to the libs has not changed.
>
> You call a large header with functions not beautiful, I would call precompiled
> objects and the linker wrapping not beautiful.
> If we are pragmatic, with Patch #2 you can pick between 2 not beautiful
> solutions =)
>
> Patch #1 is the one changing the ABI in a not BW-compatible manner (adds
> one function), but Patch #2 arguably improves on that, as the .o objects from
> a compiler have no ABI stability guarantee whatsoever.
>
> Further I can freely use no-pic/pic/pie and other ABI-changing settings, as
> there is no need to link a object with potentially incompatible ABI 
> (compiler,-
> version or settings).
>
> Norbert

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