> Have you tried to compile without DGA ,or the SDL version?
> If it fails with the other display targets then we can be sure that it
> isn't a DGA only fault.
> Sometimes a driver for a certain game is faulty and in such case it
> will fault no matter which displaytarget is used.
>
>
> Regards,
>
> David
>
> --
> "Never assume malice when results can be explained
> through incompetence"?  -- Napoleon Bonaparte --
> In the case of M$, the distinction can be a difficult one to make
>


Just tried compiling X11 without DGA, no luck (same segfault).  Compiled
the svgalib version, same segfault.  Couldn't compile SDL.  Now I am back
to X11 with DGA, with the workaround for DGA2 .  Heres the output of an
error and some previous stuff (didn't segfault this time around).  I am
certainlyno X server expert so I am not sure what exactly is going on.  Thanks for
any insight on this one.

loading rom 8: u10103.bin
loading rom 9: u0462.bin
done
XDGA: info: found 43 modes:
OSD: Info: Ideal mode for this game = 425x320
VidMode Switching To Mode: 640 x 480
XF86-DGA2 running at: 16bpp
Using 16bpp video mode
Game uses 32768 colors
info: setting fragsize to 1024, numfrags to 5
info: fragsize = 1024, numfrags = 5
info: audiodevice /dev/dsp set to 16bit linear stereo 22050Hz
info: sysdep_dsp: using oss plugin
info: sysdep_mixer: using oss plugin
X Error of failed request:  XF86DGANoDirectVideoMode
  Major opcode of failed request:  137 (XFree86-DGA)
  Minor opcode of failed request:  13 (XDGASetMode)
  Serial number of failed request:  9
  Current serial number in output stream:  9


...Anyway

Regards,

Jeff




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