On Monday 15 April 2002 2:57 am, you wrote:

> Just tried compiling X11 without DGA, no luck (same segfault).  Compiled
> the svgalib version, same segfault.  Couldn't compile SDL.  Now I am back
> to X11 with DGA, with the workaround for DGA2 .  Heres the output of an
> error and some previous stuff (didn't segfault this time around).  I am
> certainlyno X server expert so I am not sure what exactly is going on. 
> Thanks for any insight on this one.

I know it's not much help when someone replies with 'works fine for me', but 
I'm hoping that I may be able to shed light on what is causing the segfault.  
I also have XFree86 4.1.0 (4.1.0-15, actually) on a Red Hat 7.2 AMD K6-2/500 
system, 256 MB RAM.  I have an Nvidia GeForce2MX graphics card, 32MB RAM on 
it, and I'm using their v2314 kernel driver.  I have added a long list of 
modelines to my XF86Config-4 file from a post on this list some time back, 
and Xmame now seems happy that it can find a DGA mode.  This was something 
that I used to have problems with a few months ago, when I first got this 
card.

My Xmame source is the standard code without any DGA patches.

The fact that Xmame launches for you at all is puzzling (to me, anyway) - I 
would have occasions where it would bail out before getting the initial 
screen where you type 'OK'.  I saw a post on here that suggested deleting the 
game config file (that would be ~/.xmame/cfg/guwange.cfg) and trying again.

I get this on startup:

$ ./bin/xmame-0.59.x11 guwange
info: trying to parse: /home/lex/projects/xmame/xmamerc
info: trying to parse: /home/lex/.xmame/xmamerc
info: trying to parse: /home/lex/projects/xmame/xmame-x11rc
info: trying to parse: /home/lex/.xmame/xmame-x11rc
info: trying to parse: /home/lex/projects/xmame/rc/guwangerc
info: trying to parse: /home/lex/.xmame/rc/guwangerc
Mouse/Trakball selected.
loading rom 0: gu-u0127.bin
loading rom 1: gu-u0129.bin
loading rom 2: u083.bin
loading rom 3: u082.bin
loading rom 4: u086.bin
loading rom 5: u085.bin
loading rom 6: u101.bin
loading rom 7: u10102.bin
loading rom 8: u10103.bin
loading rom 9: u0462.bin
done             Using a Visual with a depth of 16bpp.
MIT-SHM Extension Available. trying to use... Success.
Using Shared Memory Features to speed up
Actual bits per pixel = 16... Ok
I386 joystick interface initialization...
OSD: Warning: No joysticks found disabling joystick support
Using 16bpp video mode
Game uses 32768 colors
info: setting fragsize to 1024, numfrags to 5
info: fragsize = 1024, numfrags = 6
info: audiodevice /dev/dsp set to 16bit linear stereo 22050Hz
info: sysdep_dsp: using oss plugin
info: sysdep_mixer: using oss plugin
XDGA: info: found 68 modes:
OSD: Info: Ideal mode for this game = 425x320

[I press Alt-Del for fullscreen mode]

VidMode Switching To Mode: 640 x 400
XF86-DGA2 running at: 16bpp
info: setting fragsize to 1024, numfrags to 5
info: fragsize = 1024, numfrags = 6
info: audiodevice /dev/dsp set to 16bit linear stereo 22050Hz
info: sysdep_dsp: using oss plugin

[back to windowed mode again]

Using a Visual with a depth of 16bpp.
MIT-SHM Extension Available. trying to use... Success.
Using Shared Memory Features to speed up
Actual bits per pixel = 16... Ok
info: setting fragsize to 1024, numfrags to 5
info: fragsize = 1024, numfrags = 6
info: audiodevice /dev/dsp set to 16bit linear stereo 22050Hz
info: sysdep_dsp: using oss plugin

Hmm, bit of a lengthy message, this one!

Alex

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