I looked at the ACT Labs gun, but I decided against buying it. The fact that (as I recall) their documentation says that it has to strobe the screen (much like the old 8-bit NES did) in order to read positioning info made me kind of leery.
I, too, would be willing to make a cash donation to somebody willing to do meaningful research into lightguns for use with XMame, especially if it lead to being able to use 2 guns at the same time (for 2-player games) Maybe PlayStation light guns could be used as well? (with one of those EMS Playstation-to-USB controller cables) >On Fri, 2003-09-12 at 00:32, sammy!!! wrote: >> Hey everyone, >> >> I hate to clutter the list with questions that have been asked before, >> but there has been no answer posted that I have seen (I could be wrong, >> and if I am, please feel free to let me know (nicely)). >> >> I am curious as to what the state of the ACT Labs USB Gun is in xmame. >> From everything I can tell, it should work fine... however, I don't >> want to blow $35 and have it not work. >> >> Anyone had any luck with this? I'd be willing to spring $35 for a >> developer to get a gun to support the project if it has not yet been >> implemented. I know several people probably want this feature, so >> maybe we could all throw in a few bucks. :-) _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
