Hans de Goede wrote :

> p.s.
> 
> A few days ago we also received this report:
> 
> ---
> I've just recompiled a CVS snapshot on my x86_64 system, and am having
> problems with the x11/xv target.
[...]
> ---

That would be me :-)

> Could you take a look at that? I don't have a x86_64 machine. Mailing me 
> an mb + cpu is also an option :)

I just tested, and things seem to have definitely improved! With x11-mode
1, games with artwork work great (tried pacman & mario), but the artwork
_must_ be enabled. Without, a similar problem than before happens : I get
the display inside the window "stretched" horizontally, so I can see only
the left half of the display inside a window which seems to have the right
size and aspect ratio. This is what also seems to happen with all other
games (tested sf2, spang, xmvsf, 1943). There is also a greenish touch most
of the time.

The other things worth noting as that : I don't need to force the yuv mode
anymore (when using artwork, the only working config right now), and when
games exhibit the problem described above, all games, even the ones which
can have artwork but have it disabled, segfault when I exit xmame.
Actually, or this, or (1943) a "free() : invalid pointer 0x2a95e28010!"
message.

> A third option is setting me up with remote access to an x86_64 machine 
> with a CVS xmame binary and a core file, err dang it doesn't crash does 
> it hmmmm.

Well, it does (when I exit), so maybe it could give you a valuable clue
about where the problem lies. OpenGL through x11-mode 2 still works great
btw :-)

Matthias

-- 
Matthias Saou                                World Trade Center
-------------                                Edificio Norte 4 Planta
System and Network Engineer                  08039 Barcelona, Spain
Electronic Group Interactive                 Phone : +34 936 00 23 23

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