On 9/21/06, Hans de Goede <[EMAIL PROTECTED]> wrote:
Now the sdlmame authors are using GPL do the the layering (compositing)
Using GPL? Is that a typo for "GL"? All in all this sounds interesting. If I understand correctly, the MAME core now expects all image compositing to be done at the video API level (which is usually going to be hardware-rendered). This is nice as it brings up the codebase to modern concepts, however it screws up people expecting MAME to run with optimal performance on a video context where only a plain bitmap surface is available (such as Xv). I know a lot of people will be pissed off by this, but you'll have to realize that using 3D APIs to render 2D is becoming common practice now, as it brings many advantages to the table. In fact, the upcoming SDL 1.3 will focus on brand-new Direct3D and OpenGL backends for the 2D API, and other traditional backends are going to be included only for legacy purposes (and most of them will probably not be carried over to 1.3 at all). Abandonning the Xv target is part of the natural evolution of things. Anyway, if you still want to use it, the old Xmame versions are still going to be available. -- - SR _______________________________________________ Xmame mailing list [email protected] http://toybox.twisted.org.uk/mailman/listinfo/xmame
