On 9/21/06, Hans de Goede <[EMAIL PROTECTED]> wrote:
Now the sdlmame authors are using GPL do the the layering (compositing)

Using GPL? Is that a typo for "GL"?

All in all this sounds interesting. If I understand correctly, the
MAME core now expects all image compositing to be done at the video
API level (which is usually going to be hardware-rendered). This is
nice as it brings up the codebase to modern concepts, however it
screws up people expecting MAME to run with optimal performance on a
video context where only a plain bitmap surface is available (such as
Xv).

I know a lot of people will be pissed off by this, but you'll have to
realize that using 3D APIs to render 2D is becoming common practice
now, as it brings many advantages to the table. In fact, the upcoming
SDL 1.3 will focus on brand-new Direct3D and OpenGL backends for the
2D API, and other traditional backends are going to be included only
for legacy purposes (and most of them will probably not be carried
over to 1.3 at all).

Abandonning the Xv target is part of the natural evolution of things.
Anyway, if you still want to use it, the old Xmame versions are still
going to be available.
--
- SR

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