Matthias Saou wrote:
Trent Piepho wrote :
On Thu, 21 Sep 2006, Simon Roby wrote:
On 9/21/06, Trent Piepho <[EMAIL PROTECTED]> wrote:
Is there any accelerated opengl for nvidia cards without using the
binary drivers? The x.org open source nvidia driver has support for Xv, but
not opengl.
No, not really.
What's the point of using an nVidia card if you're not going to use
their drivers?
Their drivers don't work with all system and all kernels. Unless you
want opengl or xvmc, the open source drivers work fine.
Yeah, I also run the free driver. There isn't really any "point" in
doing so... I had the choice between an ATI card and an NVidia card...
both of which only support OpenGL with their respective proprietary
drivers. I tried the NVidia ones, but I get weird problems with fonts
not showing up in some places (Fedora Core development), and as I plan
on switching to the Xen kernel soon, and have seem that this is a
problem with the proprietary driver, especially on x86_64... well... :-(
I really love xmame's xv support. The day Hans hacked it in changed
my mame'ing experience! It was now easy and trivial to get just about
any (not too recent) game running full screen and fast with proper
aspect ratio etc. on any hardware. And I'm also part of those who think
that xmame's OpenGL display doesn't look as nice as the Xv one. But I
guess this can probably be fixed.
Matthias
I've spend some time helping out the xorg r300 ati DRI driver project
(mainly testing) and I can say that currently the (reverse engineered)
r300 drivers works great. It should work on any r3xx or r4xx chip based
radeon, I know it works excellent on my radeon 9800. And a friend of
mine is using it on the x600 in his laptop also with great success.
And yes opengl by default looks more blurry because of the different way
it filters when stretching compared to Xv, this can be fixed by first
prescaling the textures with a whole scale factor (say 2x or 3x) and
then letting opengl do the final scaling / filtering, based on this
"higher" res texture.
You really should give sdlmame with opengl and precscaling a try before
judging. Oh and buy a radeon or intel onboard graphics card :)
Now with that all said if after people have actually tried the new code
there still is a big demand for an Xv driver it can be done, and doing
it within sdlmame will be no harder (easier actually) then getting the
old xmame cruft working with the new mame core way of doing things.
Regards,
Hans
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