On Die, 2010-09-14 at 12:03 -0600, Matt Dew wrote: > 2010/9/14 Michel Dänzer <mic...@daenzer.net>: > > On Die, 2010-09-14 at 11:49 +0200, Michel Dänzer wrote: > >> > >> Gallium3D is a generic, shader-centric acceleration framework which can > >> already provide acceleration in the X server via a so-called 'state > >> tracker' which hooks into EXA. > > > > BTW, let me point out that this can already accelerate some things which > > few if any other free drivers can, namely solid and gradient pictures. > > Gallium3D should make adding acceleration for trapezoids relatively easy > > as well. > > > > I'm definitely not wanting to start an argument here. I know next to > nothing and I just want to help improve things. > > Where's a good place to start? (I'm documenting this so others can benefit)
Please be more specific about what you'd like to achieve. -- Earthling Michel Dänzer | http://www.vmware.com Libre software enthusiast | Debian, X and DRI developer _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel