Keith Packard <kei...@keithp.com> writes: > It looks like GL_GLEXT_PROTOTYPES is just a trap for the unwary, > causing glext.h to define a pile of functions which are also defined > in gl.h. > > However, there is *one* function used in the server which is not > defined in gl.h and is only defined in glext.h when > GL_GLEXT_PROTOTYPES is defined, glGetCompressedTexImageARB. > > I've explicitly defined that and added a warning message to the > compiler output as I don't know what the right fix is, but I suspect > it involves looking the function up with GetProcAddress, and I suspect > Eric will fix this by moving the server to libepoxy. > > Signed-off-by: Keith Packard <kei...@keithp.com>
You can't actually use the prototype in indirect_texture_compression.c. See my patch series I sent earlier. And this would conflict with my glamor series I'd already sent out for review, too. So I don't want this patch to go in as is.
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