Eric Anholt <[email protected]> writes: > You can't actually use the prototype in indirect_texture_compression.c. > See my patch series I sent earlier. And this would conflict with my > glamor series I'd already sent out for review, too. So I don't want > this patch to go in as is.
No problem -- I'll finish reviewing your series, merge that and then if there's still a problem, propose a new fix. Just wanted to know if this was the right basic plan; it seems to be fixing all of my gl duplicate definition errors. -- [email protected]
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