> From the plain X Server POV, antialiasing is always going to be hard, > because to do it you need to know the background color or pixmap, and the > Xserver does not keep track of how you had earlier set it, so it is up to > individual toolkits to keep track, and not all of them do. Well, using XRender nobody needs to keep track of anything, its just composition with a mask (which is generated by the CPU in the case of trapezoids).
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