After fixing the crasher with triaxial as Janek pointed out, I got quite 
different graphs from the collider benchmark. Now 
SpatialQuickSortCollider is really slowerů before, the simulation was 
explosing after 1st step, it seems that SQSC is fast for ver loose 
"packings". Have a look at 
http://yade.wikia.com/wiki/Colliders_performace, you can run 
examples/collider-perf yourself, I added the script to make the graph so 
that results can be easily visualized.

Vaclav

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