Very interesting. The small script for running/plotting the test is usefull too!
What about contact logic? Did you agree with my last posts. I could commit a few fixes regarding the problems I quoted before, but I'm not sure it would not interfere with what you are doing already. What you think? Bruno Václav Šmilauer a écrit : > After fixing the crasher with triaxial as Janek pointed out, I got > quite different graphs from the collider benchmark. Now > SpatialQuickSortCollider is really slowerů before, the simulation was > explosing after 1st step, it seems that SQSC is fast for ver loose > "packings". Have a look at > http://yade.wikia.com/wiki/Colliders_performace, you can run > examples/collider-perf yourself, I added the script to make the graph > so that results can be easily visualized. > > Vaclav > > _______________________________________________ > Mailing list: https://launchpad.net/~yade-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~yade-dev > More help : https://help.launchpad.net/ListHelp -- _______________ Chareyre Bruno Maitre de conference Grenoble INP Laboratoire 3SR - bureau E145 BP 53 - 38041, Grenoble cedex 9 - France Tél : 33 4 56 52 86 21 Fax : 33 4 76 82 70 43 ________________ _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp _______________________________________________ yade-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-dev
