Very interesting.
The small script for running/plotting the test is usefull too!

What about contact logic? Did you agree with my last posts. I could 
commit a few fixes regarding the problems I quoted before, but I'm not 
sure it would not interfere with what you are doing already. What you think?

Bruno


Václav Šmilauer a écrit :
> After fixing the crasher with triaxial as Janek pointed out, I got 
> quite different graphs from the collider benchmark. Now 
> SpatialQuickSortCollider is really slowerů before, the simulation was 
> explosing after 1st step, it seems that SQSC is fast for ver loose 
> "packings". Have a look at 
> http://yade.wikia.com/wiki/Colliders_performace, you can run 
> examples/collider-perf yourself, I added the script to make the graph 
> so that results can be easily visualized.
>
> Vaclav
>
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