> - it's not possible to "skip" serialization of some variables to > speed it up. You provide something and all of its internals are > serialized. Too bad...
> - yes: if you serialize whole Scene - you really have it duplicated > in memory. There's no way around this. In fact O.saveTmp() could be > saving into this kind of structure. And display it on the screen on > demand. saveTmp uses binary serialization, it is MUCH MUCH faster than XML or anything else. > But, it is also to replace a FileGenerator and Display options, where > we still have yade serialization - in those places there is no problem > with serializing whole class. It will work just as good. Yes, but it is alittle too much work just for that. I will try something in python, I think it will be simpler (you could get just some part of the tree etc). I only need to record data about attribute types in a some special (static) dictionary -- for some of them, the type is obvious from their current value (such as 1. is a float), but [] can be list of strings, floats, Vector3s etc... > - save/load_override for Vector3r, Quaternionr and bool (I'd love to > have a checkbox for bool, I don't even know if qt4 allows > checkboxes in qt_tree ;) I am sure it does, it is very flexible. Cheers, v. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

