Václav Šmilauer said: (by the date of Mon, 12 Jul 2010 15:09:53 +0200)
> > - it's not possible to "skip" serialization of some variables to > > speed it up. You provide something and all of its internals are > > serialized. > Too bad... you got me here. I can't stop :/ I added a depth parameter and it works! Everything is serialized but only to certain depth. I will try adding a "path" parameter so that selected paths can have bigger depth. I will make a branch. > > - yes: if you serialize whole Scene - you really have it duplicated > > in memory. There's no way around this. In fact O.saveTmp() could be > > saving into this kind of structure. And display it on the screen on > > demand. > saveTmp uses binary serialization, it is MUCH MUCH faster than XML or > anything else. OK. -- Janek Kozicki http://janek.kozicki.pl/ | _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

