> > reason (experimental, might change without notice etc). > Heh, that's why I asked. :) Oh, sorry, I overlooked the postscriptum. Never mind. There is no proper solution currently, if you want to use multiple scene objects....
You should make the default shared_ptr<Scene>(), then test it, and if it is NULL pointer, assign current scene. That is the way it works in many Shop functions, e.g. yours Shop::getSpheresVolume(). v _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp