Not yet. But "CGAL needs 1.4sec for 100k spheres" is very good. This
is what CPU?
1.3sec in average for triangulate() with the script lines commited
earlier :-) (the other test was out-of-yade program).
This is on intel Xeon. Let me know what it gives on your laptop if you
give it a try.
Note that it doesn't really include the cost of "tesselating" (computing
dual points for all tetrahedra). Tesselation is computed silently inside
computeVolumes(). I didn't measure exactly, but computeVolumes() takes
less than one second in total and tesselation is really a small part of it.
The major limitation of all this is you can't modelize complex or
periodic boundaries (though multiple "infinite" planes could give a
picewise planar approximate of any convex contour, and periodicity is
available for the non-weighted Delaunay you've been using).
Bruno
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