On Fri, Apr 1, 2011 at 2:58 PM, Bruno Chareyre <bruno.chare...@hmg.inpg.fr> wrote: > >> You can move an imported body, rotate it, measure forces, affecting on >> this body etc., but it can not move "itself" due to an interaction with >> other bodies. >> >> If you need this feature, you have to created an "artificial" sphere, >> give it material properties and put on this sphere the resulting forces >> from the mesh. Then you measure obtained displacements and rotations of >> this sphere and approximate those motions to your mesh. I think it is >> possible. > > This would be a good candidate for blueprint, no? Is there a precise > reason why meshed objects can't be dynamic? > > B. >
I am doing something similar for one of my simulation. It works pretty well. But Sergei is right, we will have problems with mesh-mesh interaction. But maybe we need one more engine to "couple" mesh objects with the real body. Perhaps it will have a sense. Anton _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp