Hi Bruno, I, probably, have read your last messages too late, but I tested your branch this night. Unfortunately, I did not find any big differences between trunk- and new-collider. If I tested wrong version, please, let me know.
Anton On Tue, Sep 27, 2011 at 2:43 PM, Bruno Chareyre <bruno.chare...@hmg.inpg.fr> wrote: > There was indeed a bug with clumps (fixed), but the thing I don't > understand is the branch did not contain the changes. Bazaar branches > are not quite user-friendly for commits/updates... > Klaus, you probably didn't try the good code (but then how did you spot > the bug? I'm lost...). > Could you send me a copy of the core/bound.hpp you downloaded, just to > be sure? > > Bruno > > > > On 26/09/11 10:37, Bruno Chareyre wrote: >> (moving to yade-dev) >> >> No guess yet. Thanks for notifying. Which scripts gives the segfault? >> >> B >> >> On 26/09/11 07:43, Klaus Thoeni wrote: >>> Hi Bruno, >>> >>> I tested your implementation with my examples (dynamic problem with about >>> 10000 particles) and the computational time in InsertionSortCollider >>> slightly >>> improved as expected. >>> >>> However, when running your branch with examples with clumps gives a >>> Segmentation Fault. Any guess? >>> >>> Klaus >>> >>> On Tue, 20 Sep 2011 07:29:02 AM Bruno Chareyre wrote: >>>> Hi all, >>>> >>>> I worked on some optimizations of contact detection recently and I would >>>> like to get feedback from you to detect possible bugs and confirm the >>>> speedup for different applications. If everything is ok, the changes can >>>> be part of the next release after some code cleanup and documentation. >>>> >>>> If you have a chance, could you please download and compile the branch >>>> lp:~bruno-chareyre/yade/collide2 (bzr checkout >>>> lp:~bruno-chareyre/yade/collide, cd yade, scons, as usual) and try this >>>> with your own problems? >>>> I would be gratefull if you could report differences in terms of >>>> computation speed. >>>> I don't expect big improvements for small quasistatic problems. The >>>> speedup is more likely to happen on large and/or dynamic problems, where >>>> it should range between x2 and x3, or even more in multithread. >>>> Some results are reported here: >>>> https://yade-dem.org/wiki/Colliders_performace#Improved_InsertionSort >>>> >>>> Thanks. >>>> >>>> Bruno >> > > > -- > _______________ > Bruno Chareyre > Associate Professor > ENSE³ - Grenoble INP > 11, rue des Mathématiques > BP 46 > 38402 St Martin d'Hères, France > Tél : +33 4 56 52 86 21 > Fax : +33 4 76 82 70 43 > ________________ > > > _______________________________________________ > Mailing list: https://launchpad.net/~yade-dev > Post to : yade-dev@lists.launchpad.net > Unsubscribe : https://launchpad.net/~yade-dev > More help : https://help.launchpad.net/ListHelp > _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp