Chen, Feng napsal(a): > Sorry, I didn't know that, I thought the threads are just identified > by their title:-|. No problem. Threads are identified by the Thread-index header, index for this thread is, for example Aci3abOsLgc+NwxYQwORbNjnJ85ARgA5lHwP ;-) > Thanks for your reply, since I need to do a lot of "dynamic" things > like add or remove an object during the simulation, always writing a > new engine and adjust those parameters might be very inefficient. > do you know how can I start the python interface for YADE, is there > any sample code already in the package? It looks a very efficient way > of doing "dynamic" operations. There is some documentation on the wiki, notably http://yade.wikia.com/wiki/PythonPrimer and http://yade.wikia.com/wiki/SimpleSceneTutorial (which has the same preprocessor written in both python and c++).
I hope to find out a solution for qglviewer with python, which would make the PythonUI (alomost) fully featured; without the 3d rendering, it may be difficult to say whether things are going right or not. Regards, Vaclav _______________________________________________ Yade-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-users
