Anton Gladky píše v St 24. 06. 2009 v 10:27 +0200: > I would like to know what is the main difference between Box and Facet > geometry? And what is better and more reliable? > What is better interaction model Box-Sphere or Facet-Sphere? > I appreciate any comments.
Boxes suck, sphere-box interaction is modeled as contact with fictive sphere. For anything that is beyond simple elasticity, use Facets. You can also make arbitrary triangulated surfaces with facets (especially with GTS which I am integrating right now), which is not possible with boxes. OTOH, Facets have no mass, therefore cannot be dynamic (they can move, but not as a result of impacts etc). Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp _______________________________________________ yade-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/yade-users
