Works perfect! String with utils.alignedFacetBox drops off a lot of my code and that's good.
But there is also a problem with "segmentation fault" in come cases. ______________________________ [ENG] Best Regards [GER] Mit freundlichen Grüßen [RUS] С наилучшими пожеланиями [UKR] З найкращими побажаннями Anton Gladkyy 2009/6/25 Václav Šmilauer <[email protected]> > Anton Gladky píše v St 24. 06. 2009 v 10:27 +0200: > > I would like to know what is the main difference between Box and Facet > > geometry? And what is better and more reliable? > > What is better interaction model Box-Sphere or Facet-Sphere? > > I appreciate any comments. > > Boxes suck, sphere-box interaction is modeled as contact with fictive > sphere. For anything that is beyond simple elasticity, use Facets. You > can also make arbitrary triangulated surfaces with facets (especially > with GTS which I am integrating right now), which is not possible with > boxes. > > OTOH, Facets have no mass, therefore cannot be dynamic (they can move, > but not as a result of impacts etc). > > Vaclav > > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-users<https://launchpad.net/%7Eyade-users> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-users<https://launchpad.net/%7Eyade-users> > More help : https://help.launchpad.net/ListHelp >
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