Question #153589 on Yade changed: https://answers.launchpad.net/yade/+question/153589
Kneib François gave more information on the question: Ok, I thought about the question I here's what I've done : I created CylScGeom6D, a child of CylScGeom. I put in it the same rotation's properties than in ScGeom6D, but I have set updateRotation to false. This solution is very nice because I don't have to re-write the big Ig2_Sphere_ChainedCylinder_CylScGeom::go method. In my simulation I make a Sphere falling on a chainedcylinder. There is no problem if I switch setCohesionOnNewContact to false (that's the great thing), but I have a segmentation fault otherwise. I think I need a new Law2 now : Law2_CylScGeom6D_CohFrictPhys_CohesionMoment() This law should be very similar to Law2_ScGeom6D_CohFrictPhys_CohesionMoment(). My question is : do I have to write a new law or can I use a cast or something like that ? I did't really understand how the YADE_CAST or YADE_PTR_CAST works ... Thanks -- You received this question notification because you are a member of yade-users, which is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : yade-users@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp