On 11. april 2015 02:33, David Adler wrote: > * Reverse the order of panels in the 'Part's Insert Effects' window, so > that the effect number/type selection takes place at the top and the > selected effect's controls are at the bottom. It has been suggested > that this is more intuitive (to which I agree).
+1 > * For the harmonics faders, use something like logarithmic mapping of > fader position to value. With the currently implemented mapping, the > harmonics are audible fairly loud as soon as the fader is pulled up > by just one or two pixels. > (Great idea. One caveat I can see regarding compatibility with zyn: > the then achievable small values, while being loadable in zyn, would > probably not result in the faders being visibly set to any value < 0 > and as soon as such a fader is moved, the small value will be lost and > not reproducible.) +1. I wouldn't consider this an incompatible change. What we're changing is the GUI, not the format nor the audio. > * An 'import samples' feature in PADsynth. > (Users of such a feature would have to know what they're doing, i.e. > load the correct number of perfectly loopable samples of appropriate > length, to get predictable results. Would anyone actually do this and > use such a feature? Alternatively, any single sufficiently long sample > could perhaps be automagically transformed into the required set of > samples but someone'd have to code that.) I think this would be really cool. You could take an already cool sound and make it even more "lush" in Yoshimi. The sound would have to be quite uniform in its waveshape though, otherwise I think the algorithm may introduce unwanted noise. But this is best judged by experiment, probably. One thing that should be possible if this is introduced is to have an "attack" part which plays once, and then looping the rest. Many sounds depend on the attack part to be recognizable. > * Optional "crossfades" along overlapping note ranges in instrument > kits, to achieve a smooth transition from one sound to another. > (Would hurt compatibility with zyn.) I would also like to suggest splitting the instrument kits by velocity, not just notes. Useful for sounds where you want the sound to have a harsher wave shape when you play forcefully. -- Kristian ------------------------------------------------------------------------------ BPM Camp - Free Virtual Workshop May 6th at 10am PDT/1PM EDT Develop your own process in accordance with the BPMN 2 standard Learn Process modeling best practices with Bonita BPM through live exercises http://www.bonitasoft.com/be-part-of-it/events/bpm-camp-virtual- event?utm_ source=Sourceforge_BPM_Camp_5_6_15&utm_medium=email&utm_campaign=VA_SF _______________________________________________ yoshimi-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/yoshimi-user
