On 12. april 2015 19:34, Kristian Amlie wrote:
> On 11. april 2015 02:33, David Adler wrote:
...
> > * For the harmonics faders, use something like logarithmic mapping of
> >   fader position to value. With the currently implemented mapping, the
> >   harmonics are audible fairly loud as soon as the fader is pulled up
> >   by just one or two pixels.
> >   (Great idea. One caveat I can see regarding compatibility with zyn:
> >   the then achievable small values, while being loadable in zyn, would
> >   probably not result in the faders being visibly set to any value < 0
> >   and as soon as such a fader is moved, the small value will be lost and
> >   not reproducible.)
> 
> +1. I wouldn't consider this an incompatible change. What we're changing
> is the GUI, not the format nor the audio.

It's a different level of incompatibility. Whether introducing it should be 
considered harmful, I don't know.

> > * An 'import samples' feature in PADsynth.
> >   (Users of such a feature would have to know what they're doing, i.e.
> >   load the correct number of perfectly loopable samples of appropriate
> >   length, to get predictable results. Would anyone actually do this and
> >   use such a feature? Alternatively, any single sufficiently long sample
> >   could perhaps be automagically transformed into the required set of
> >   samples but someone'd have to code that.)
> 
> I think this would be really cool. You could take an already cool sound
> and make it even more "lush" in Yoshimi. The sound would have to be
> quite uniform in its waveshape though, otherwise I think the algorithm
> may introduce unwanted noise. But this is best judged by experiment,
> probably.
>
> One thing that should be possible if this is introduced is to have an
> "attack" part which plays once, and then looping the rest. Many sounds
> depend on the attack part to be recognizable.

Since yoshimi currently does not use separate files for attack, that 
would require quite a few changes and introduce incompatibility with zyn. 
As it stands, the envelopes manipulating various parameters over time 
allow for distinct attack sounds.
 
> > * Optional "crossfades" along overlapping note ranges in instrument
> >   kits, to achieve a smooth transition from one sound to another.
> >   (Would hurt compatibility with zyn.)
> 
> I would also like to suggest splitting the instrument kits by velocity,
> not just notes. Useful for sounds where you want the sound to have a
> harsher wave shape when you play forcefully.

Something similar, just not using kits, has actually been demonstrated 
by Will at LAC. By setting velocity sensitivity of two different synth 
engines -- or two parts on the same MIDI channel -- to different values 
one can achieve a velocity dependent mix of the lot. 


-david

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