Have you ever seen the graphic displays of the raw memory content of the 
machine?  They are quite pretty but not readily comprehensible. 

Incidentally - a byte is two hex digits eg f7 and a word is traditionally four 
- eg ae08 but most systems now are fundamentally 4 or 8 bytes in word length. 

Thanks,
Chris Austin-Lane
Sent from a cell phone

On Nov 4, 2011, at 18:32, "Bill!" <[email protected]> wrote:

> Anthony,
> 
> I didn't say a GUI represents a chaotic system.  I said a GUI represents a 
> very complex system.  There is however virtually no difference in the 
> perception of a chaotic system and a system that is so complex that it is 
> incomprehensible. 
> 
> A computer GUI shields the user from a virtually incomprehensible system.  It 
> does so by only presenting a small sub-set of the system in a 
> easy-to-work-with package, but in doing so only allows access to a small 
> subset of the system's total functions.
> 
> Illusions perform that same function for much the same reason with the same 
> limitations.
> 
> ...Bill!
> 
> --- In [email protected], Anthony Wu <wuasg@...> wrote:
>> 
>> Bill,
>> Â 
>> GUI cannot represent or control a digital system in chaos. So that is not a 
>> good analogy.
>> Â 
>> Anthony
>> 
>> 
>> ________________________________
>> From: Bill! <BillSmart@...>
>> To: [email protected]
>> Sent: Thursday, 3 November 2011 6:14 PM
>> Subject: [Zen] Re: Zen and Buddhism
>> 
>> 
>> Â  
>> Anthony,
>> 
>> Your recent spate of posts interrogating me about my description of 
>> `illusions' have caused me to think more about it, and I think I've come up 
>> with a better analogy.
>> 
>> Illusions are to reality as a graphical user interface (GUI) is to a digital 
>> computer.
>> 
>> The digital computer is at its most basic level just a collection of 
>> electric switches or gates. These switches are either on or off, open or 
>> closed. Today's computers have billions of these gates. In and of themselves 
>> the state of these gates have no meaning until given meaning by the 
>> operating system. At any point in time (called clock cycle)) all these gates 
>> are in one and only one of the two possible states, so the computer is 
>> constantly changing configuration depending on the operating instructions it 
>> is given.
>> 
>> The switches or gates can be represented by the binary digits 0 and 1. These 
>> binary digits are called bits and can be grouped into 4 (byte) and 
>> represented by decimal number 0 thru 9 or a hexadecimal number 0 thru 9 and 
>> A thru F. So the switch configuration of on-on-off-on can be represented as 
>> 1101 (binary) or 13 (decimal) or D (hexadecimal). The switch configurations 
>> are usually grouped
>> into 2 bytes called a fullword and represented with 2 hexadecimal digits â€" 
>> like 4D. A fullword can represent 256 different configurations. These 
>> fullwords can be used to represent numbers, letters and other symbols, 
>> addresses within the computer operational instructions. The lowest level 
>> operational instruction is machine code and it is written in hexadecimal. 
>> The next level up from that is assembler language. It has a one-to-one 
>> relationship with machine code but is expressed in letters and numbers. The 
>> next step up
>> from that is a compiled language like COBOL or BASIC. The expressions in a 
>> compiled language have a one-to-many relationship with machine code. In 
>> other words one BASIC command generates many lines of machine code.
>> 
>> There can be many steps after this but one of the highest levels is a 
>> graphical user interface (GUI). An example of this is Windows or the 
>> Macintosh GUI. There are other interfaces besides graphical ones. Touch 
>> screens as a variant and voice activated interfaces are examples of these. 
>> All of these help the user interface with the computer, but all limit the 
>> user's ability to access the resources of the entire computer. You have to 
>> give up functionaly for convenience.
>> 
>> Illusions are like GUI's. They sit on top of reality and conceal it. They 
>> probably evolved for the same reason GUI's were developed â€" to hide the 
>> complexity of reality from you and to give you some limited access to 
>> reality by presenting reality in a more understandable context. That is 
>> illusions present parts of reality to you within a restrictive framework of 
>> logic. Just as a GUI gives you the ability to do some simple things while 
>> restricting your access to the complete power of the computer because it is 
>> to complex â€" illusions give you a nice, comfortable interface with reality 
>> that has been cropped and modified to fit within a logical framework while 
>> cloaking the chaos that is reality.
>> 
>> How's that? A better explanation/analogy?
>> 
>> …Bill!
>> 
>> --- In [email protected], "Bill!" <BillSmart@> wrote:
>>> 
>>> Anthony,
>>> 
>>> That is essentially the case but I'd need to change the wording somewhat to 
>>> make it more correct:
>>> 
>>> Reality and illusion do not operate in parallel. There is only reality. 
>>> Illusions are like a contorted, make-believe add-on.
>>> 
>>> Reality is not a system since a system has rules and forms. Chaos is a good 
>>> word for it - or emptiness.
>>> 
>>> Illusions can have rules and forms. I suppose there could be illusions that 
>>> don't, but the ones we usually have are illusions of duality and logic so 
>>> we can create them with rules and forms. You can conct business or play 
>>> chess with an illusion of predictibility based on the rules and forms you 
>>> think apply, but these rules and forms are illusory, which means they are 
>>> ephemeral and impermanent, so the results are not really predictive but 
>>> only probabilities. In the best case the illusions we create have rules and 
>>> forms that approximate reality - like a structured sequence of pixels 
>>> approximate a curved line - a digital representation of an analog shape.
>>> 
>>> Just think logic = digital and reality/chaos = analog. It's kind of like 
>>> that. 
>>> 
>>> ...Bill! 
>>> 
>>> 
>>> --- In [email protected], Anthony Wu <wuasg@> wrote:
>>>> 
>>>> Bill,
>>>>  
>>>> I am continuing my attempt to understand you. At this moment, I assume you 
>>>> have two systems in parallel:
>>>>  
>>>> 1. Real system with no rules or cause and effect. In other words, complete 
>>>> chaos.
>>>>  
>>>> 2. Illusions with rules and cause and effects, where you can conduct 
>>>> computer business with predictability and play chess to try to overwhelm 
>>>> your rival.
>>>>  
>>>> Is that right?
>>>>  
>>>> Anthony
>>>> 
>> 
>> Current Book Discussion: any Zen book that you recently have read or are 
>> reading! Talk about it today! 
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> 
> 
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