Hi,

I'm doing remote rendering with PV 3.14.0, with quite a large set (isosurface 
of 98M tris) on 16 render nodes, each with a GTX460 and 12 GB RAM (Linux 64-bit 
cluster btw).

This model renders like a dog when interacting. I've checked the subsampling 
settings, compression settings and LOD settings to see make sure I'm actually 
using lower resolution rendering and model decimation during interaction. I 
have enabled LOD Threshold and set the value to 0 (to force LOD usage during 
interaction, per tooltip).

But I don't see any difference in the actual decimated model used during 
interactive rendering for different LOD Resolution values (checked using 
surface-with-edges repr and rendering without subsampling). I also don't see 
how the value for LOD resolution relates to the actual model used. I would 
expect something like quadric clustering to be used, but when e.g. setting LOD 
resolution to 10x10x10 the model during interaction uses many more triangles 
than "10 per direction" (or per data piece assigned per process, when showing 
Process Id Scalars).

I just don't see any difference between different LOD resolution settings. Am I 
missing a setting somewhere?

Regards,
Paul
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