Same result, I see no difference in meshes used during interaction between 10x10x10 and 160x160x160 for LOD Resolution. Just to make sure:
- LOD Threshold is checked, set to 0.00 MBytes - Remote Render Threshold is checked, set to 0 MBytes Paul On 06/20/2012 03:28 PM, Utkarsh Ayachit wrote: > Try reproducing with sphere source. Any luck? > > On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis <paul.me...@sara.nl> wrote: >> It's already at 0 (see below). >> >> Paul >> >> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote: >>> WHat is the LOD Threshold set to? Try setting it to 0. >>> >>> Utkarsh >>> >>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis <paul.me...@sara.nl> wrote: >>>> Hi, >>>> >>>> I'm doing remote rendering with PV 3.14.0, with quite a large set >>>> (isosurface of 98M tris) on 16 render nodes, each with a GTX460 and 12 GB >>>> RAM (Linux 64-bit cluster btw). >>>> >>>> This model renders like a dog when interacting. I've checked the >>>> subsampling settings, compression settings and LOD settings to see make >>>> sure I'm actually using lower resolution rendering and model decimation >>>> during interaction. I have enabled LOD Threshold and set the value to 0 >>>> (to force LOD usage during interaction, per tooltip). >>>> >>>> But I don't see any difference in the actual decimated model used during >>>> interactive rendering for different LOD Resolution values (checked using >>>> surface-with-edges repr and rendering without subsampling). I also don't >>>> see how the value for LOD resolution relates to the actual model used. I >>>> would expect something like quadric clustering to be used, but when e.g. >>>> setting LOD resolution to 10x10x10 the model during interaction uses many >>>> more triangles than "10 per direction" (or per data piece assigned per >>>> process, when showing Process Id Scalars). >>>> >>>> I just don't see any difference between different LOD resolution settings. >>>> Am I missing a setting somewhere? >>>> >>>> Regards, >>>> Paul >>>> _______________________________________________ >>>> Powered by www.kitware.com >>>> >>>> Visit other Kitware open-source projects at >>>> http://www.kitware.com/opensource/opensource.html >>>> >>>> Please keep messages on-topic and check the ParaView Wiki at: >>>> http://paraview.org/Wiki/ParaView >>>> >>>> Follow this link to subscribe/unsubscribe: >>>> http://www.paraview.org/mailman/listinfo/paraview >> _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview