Same result, I see no difference in meshes used during interaction
between 10x10x10 and 160x160x160 for LOD Resolution. Just to make sure:

- LOD Threshold is checked, set to 0.00 MBytes
- Remote Render Threshold is checked, set to 0 MBytes

Paul


On 06/20/2012 03:28 PM, Utkarsh Ayachit wrote:
> Try reproducing with sphere source. Any luck?
> 
> On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis <paul.me...@sara.nl> wrote:
>> It's already at 0 (see below).
>>
>> Paul
>>
>> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote:
>>> WHat is the LOD Threshold set to? Try setting it to 0.
>>>
>>> Utkarsh
>>>
>>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis <paul.me...@sara.nl> wrote:
>>>> Hi,
>>>>
>>>> I'm doing remote rendering with PV 3.14.0, with quite a large set 
>>>> (isosurface of 98M tris) on 16 render nodes, each with a GTX460 and 12 GB 
>>>> RAM (Linux 64-bit cluster btw).
>>>>
>>>> This model renders like a dog when interacting. I've checked the 
>>>> subsampling settings, compression settings and LOD settings to see make 
>>>> sure I'm actually using lower resolution rendering and model decimation 
>>>> during interaction. I have enabled LOD Threshold and set the value to 0 
>>>> (to force LOD usage during interaction, per tooltip).
>>>>
>>>> But I don't see any difference in the actual decimated model used during 
>>>> interactive rendering for different LOD Resolution values (checked using 
>>>> surface-with-edges repr and rendering without subsampling). I also don't 
>>>> see how the value for LOD resolution relates to the actual model used. I 
>>>> would expect something like quadric clustering to be used, but when e.g. 
>>>> setting LOD resolution to 10x10x10 the model during interaction uses many 
>>>> more triangles than "10 per direction" (or per data piece assigned per 
>>>> process, when showing Process Id Scalars).
>>>>
>>>> I just don't see any difference between different LOD resolution settings. 
>>>> Am I missing a setting somewhere?
>>>>
>>>> Regards,
>>>> Paul
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