Hmm, maybe not a good test, as depending on the sphere resolution a the quadric clustering will produce the same results for a range of dimension settings (i.e. 10^3 and up)
On 06/20/2012 03:36 PM, Paul Melis wrote: > I actually get the same result when using the builtin server. > > On 06/20/2012 03:34 PM, Paul Melis wrote: >> Same result, I see no difference in meshes used during interaction >> between 10x10x10 and 160x160x160 for LOD Resolution. Just to make sure: >> >> - LOD Threshold is checked, set to 0.00 MBytes >> - Remote Render Threshold is checked, set to 0 MBytes >> >> Paul >> >> >> On 06/20/2012 03:28 PM, Utkarsh Ayachit wrote: >>> Try reproducing with sphere source. Any luck? >>> >>> On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis <paul.me...@sara.nl> wrote: >>>> It's already at 0 (see below). >>>> >>>> Paul >>>> >>>> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote: >>>>> WHat is the LOD Threshold set to? Try setting it to 0. >>>>> >>>>> Utkarsh >>>>> >>>>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis <paul.me...@sara.nl> wrote: >>>>>> Hi, >>>>>> >>>>>> I'm doing remote rendering with PV 3.14.0, with quite a large set >>>>>> (isosurface of 98M tris) on 16 render nodes, each with a GTX460 and 12 >>>>>> GB RAM (Linux 64-bit cluster btw). >>>>>> >>>>>> This model renders like a dog when interacting. I've checked the >>>>>> subsampling settings, compression settings and LOD settings to see make >>>>>> sure I'm actually using lower resolution rendering and model decimation >>>>>> during interaction. I have enabled LOD Threshold and set the value to 0 >>>>>> (to force LOD usage during interaction, per tooltip). >>>>>> >>>>>> But I don't see any difference in the actual decimated model used during >>>>>> interactive rendering for different LOD Resolution values (checked using >>>>>> surface-with-edges repr and rendering without subsampling). I also don't >>>>>> see how the value for LOD resolution relates to the actual model used. I >>>>>> would expect something like quadric clustering to be used, but when e.g. >>>>>> setting LOD resolution to 10x10x10 the model during interaction uses >>>>>> many more triangles than "10 per direction" (or per data piece assigned >>>>>> per process, when showing Process Id Scalars). >>>>>> >>>>>> I just don't see any difference between different LOD resolution >>>>>> settings. Am I missing a setting somewhere? >>>>>> >>>>>> Regards, >>>>>> Paul >>>>>> _______________________________________________ >>>>>> Powered by www.kitware.com >>>>>> >>>>>> Visit other Kitware open-source projects at >>>>>> http://www.kitware.com/opensource/opensource.html >>>>>> >>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>> http://paraview.org/Wiki/ParaView >>>>>> >>>>>> Follow this link to subscribe/unsubscribe: >>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>> >> >> _______________________________________________ >> Powered by www.kitware.com >> >> Visit other Kitware open-source projects at >> http://www.kitware.com/opensource/opensource.html >> >> Please keep messages on-topic and check the ParaView Wiki at: >> http://paraview.org/Wiki/ParaView >> >> Follow this link to subscribe/unsubscribe: >> http://www.paraview.org/mailman/listinfo/paraview > _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview