Hmmm, amiss at my end or in ParaView? The LOD and non-LOD views of your
sphere are the same it seems.

On 06/20/2012 03:50 PM, Utkarsh Ayachit wrote:
> Something's amiss. Attached are images of what I see when I interact
> with a default sphere.
> 
> Utkarsh
> 
> On Wed, Jun 20, 2012 at 9:44 AM, Paul Melis <paul.me...@sara.nl> wrote:
>> Does the LOD render use quadric clustering by the way?
>> And if so, should the LOD resolution setting produce the same mesh
>> during interactive rendering as when applying a Quadric Clustering
>> filter to the same input with the same resolution settings?
>>
>> On 06/20/2012 03:40 PM, Paul Melis wrote:
>>> Hmm, maybe not a good test, as depending on the sphere resolution a the
>>> quadric clustering will produce the same results for a range of
>>> dimension settings (i.e. 10^3 and up)
>>>
>>> On 06/20/2012 03:36 PM, Paul Melis wrote:
>>>> I actually get the same result when using the builtin server.
>>>>
>>>> On 06/20/2012 03:34 PM, Paul Melis wrote:
>>>>> Same result, I see no difference in meshes used during interaction
>>>>> between 10x10x10 and 160x160x160 for LOD Resolution. Just to make sure:
>>>>>
>>>>> - LOD Threshold is checked, set to 0.00 MBytes
>>>>> - Remote Render Threshold is checked, set to 0 MBytes
>>>>>
>>>>> Paul
>>>>>
>>>>>
>>>>> On 06/20/2012 03:28 PM, Utkarsh Ayachit wrote:
>>>>>> Try reproducing with sphere source. Any luck?
>>>>>>
>>>>>> On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis <paul.me...@sara.nl> wrote:
>>>>>>> It's already at 0 (see below).
>>>>>>>
>>>>>>> Paul
>>>>>>>
>>>>>>> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote:
>>>>>>>> WHat is the LOD Threshold set to? Try setting it to 0.
>>>>>>>>
>>>>>>>> Utkarsh
>>>>>>>>
>>>>>>>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis <paul.me...@sara.nl> wrote:
>>>>>>>>> Hi,
>>>>>>>>>
>>>>>>>>> I'm doing remote rendering with PV 3.14.0, with quite a large set 
>>>>>>>>> (isosurface of 98M tris) on 16 render nodes, each with a GTX460 and 
>>>>>>>>> 12 GB RAM (Linux 64-bit cluster btw).
>>>>>>>>>
>>>>>>>>> This model renders like a dog when interacting. I've checked the 
>>>>>>>>> subsampling settings, compression settings and LOD settings to see 
>>>>>>>>> make sure I'm actually using lower resolution rendering and model 
>>>>>>>>> decimation during interaction. I have enabled LOD Threshold and set 
>>>>>>>>> the value to 0 (to force LOD usage during interaction, per tooltip).
>>>>>>>>>
>>>>>>>>> But I don't see any difference in the actual decimated model used 
>>>>>>>>> during interactive rendering for different LOD Resolution values 
>>>>>>>>> (checked using surface-with-edges repr and rendering without 
>>>>>>>>> subsampling). I also don't see how the value for LOD resolution 
>>>>>>>>> relates to the actual model used. I would expect something like 
>>>>>>>>> quadric clustering to be used, but when e.g. setting LOD resolution 
>>>>>>>>> to 10x10x10 the model during interaction uses many more triangles 
>>>>>>>>> than "10 per direction" (or per data piece assigned per process, when 
>>>>>>>>> showing Process Id Scalars).
>>>>>>>>>
>>>>>>>>> I just don't see any difference between different LOD resolution 
>>>>>>>>> settings. Am I missing a setting somewhere?
>>>>>>>>>
>>>>>>>>> Regards,
>>>>>>>>> Paul
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