Hi Utkarsh, I looked a bit into the code and the values used in pqGlobalRenderViewOptions::applyChanges() seem to be okay, e.g.
void pqGlobalRenderViewOptions::applyChanges() { ... if (this->Internal->enableLOD->isChecked()) { printf("pqGlobalRenderViewOptions::applyChanges(): this->Internal->lodResolution->value() = %d\n", this->Internal->lodResolution->value()); settings->setValue("LODThreshold", this->Internal->lodThreshold->value() / 10.0); printf("pqGlobalRenderViewOptions::applyChanges(): setting LODResolution to %d\n", 160-this->Internal->lodResolution->value() + 10); settings->setValue("LODResolution", 160-this->Internal->lodResolution->value() + 10); gives me output like pqGlobalRenderViewOptions::applyChanges(): this->Internal->lodResolution->value() = 106 pqGlobalRenderViewOptions::applyChanges(): setting LODResolution to 64 But when I look at the applied settings in vtkGeometryRepresentation::ProcessViewRequest(), after adding a printf() like this: void vtkPVRenderView::SetRequestLODRendering(bool enable) { if (enable) { this->RequestInformation->Set(USE_LOD(), 1); printf("vtkPVRenderView::SetRequestLODRendering(): this->LODResolution = %g\n", this->LODResolution); this->RequestInformation->Set(LOD_RESOLUTION(), this->LODResolution); } else this always outputs vtkPVRenderView::SetRequestLODRendering(): this->LODResolution = 1 no matter what the slider is set to, leading to vtkGeometryRepresentation::ProcessViewRequest() always setting the decimator to 160^3: ... // this is where we will look to see on what nodes are we going to render and // render set that up. bool lod = this->SuppressLOD? false : (inInfo->Has(vtkPVRenderView::USE_LOD()) == 1); if (lod) { if (inInfo->Has(vtkPVRenderView::LOD_RESOLUTION())) { int division = static_cast<int>(150 * inInfo->Get(vtkPVRenderView::LOD_RESOLUTION())) + 10; printf("SETTING DECIMATOR TO %d^3 DIVISIONS\n", division); this->Decimator->SetNumberOfDivisions(division, division, division); } ... Does this make any sense to you? Regards, Paul PS: The other project we had contact on is on my todo-stack, hope to pick it up again in the near future :-/ On 06/20/2012 04:14 PM, Utkarsh Ayachit wrote: > Ok, I do some funkiness in that regard. Let me try to track that down. > > Utkarsh > > On Wed, Jun 20, 2012 at 10:06 AM, Paul Melis <paul.me...@sara.nl> wrote: >> Ah, missed that. But my issue is not that the LOD-rendering mesh is the >> same as the fullres one (it's not, as expected), but that the LOD >> resolution setting does not seem to influence the LOD mesh in my case. >> Especially for a very large mesh I would expect 10^3 versus 160^3 to >> make a whopping difference. >> >> On 06/20/2012 04:03 PM, Utkarsh Ayachit wrote: >>> Look closely. They are not the same. Look the wireframing around the >>> centre of the sphere closely. >>> >>> On Wed, Jun 20, 2012 at 9:53 AM, Paul Melis <paul.me...@sara.nl> wrote: >>>> Hmmm, amiss at my end or in ParaView? The LOD and non-LOD views of your >>>> sphere are the same it seems. >>>> >>>> On 06/20/2012 03:50 PM, Utkarsh Ayachit wrote: >>>>> Something's amiss. Attached are images of what I see when I interact >>>>> with a default sphere. >>>>> >>>>> Utkarsh >>>>> >>>>> On Wed, Jun 20, 2012 at 9:44 AM, Paul Melis <paul.me...@sara.nl> wrote: >>>>>> Does the LOD render use quadric clustering by the way? >>>>>> And if so, should the LOD resolution setting produce the same mesh >>>>>> during interactive rendering as when applying a Quadric Clustering >>>>>> filter to the same input with the same resolution settings? >>>>>> >>>>>> On 06/20/2012 03:40 PM, Paul Melis wrote: >>>>>>> Hmm, maybe not a good test, as depending on the sphere resolution a the >>>>>>> quadric clustering will produce the same results for a range of >>>>>>> dimension settings (i.e. 10^3 and up) >>>>>>> >>>>>>> On 06/20/2012 03:36 PM, Paul Melis wrote: >>>>>>>> I actually get the same result when using the builtin server. >>>>>>>> >>>>>>>> On 06/20/2012 03:34 PM, Paul Melis wrote: >>>>>>>>> Same result, I see no difference in meshes used during interaction >>>>>>>>> between 10x10x10 and 160x160x160 for LOD Resolution. Just to make >>>>>>>>> sure: >>>>>>>>> >>>>>>>>> - LOD Threshold is checked, set to 0.00 MBytes >>>>>>>>> - Remote Render Threshold is checked, set to 0 MBytes >>>>>>>>> >>>>>>>>> Paul >>>>>>>>> >>>>>>>>> >>>>>>>>> On 06/20/2012 03:28 PM, Utkarsh Ayachit wrote: >>>>>>>>>> Try reproducing with sphere source. Any luck? >>>>>>>>>> >>>>>>>>>> On Wed, Jun 20, 2012 at 9:26 AM, Paul Melis <paul.me...@sara.nl> >>>>>>>>>> wrote: >>>>>>>>>>> It's already at 0 (see below). >>>>>>>>>>> >>>>>>>>>>> Paul >>>>>>>>>>> >>>>>>>>>>> On 06/20/2012 03:16 PM, Utkarsh Ayachit wrote: >>>>>>>>>>>> WHat is the LOD Threshold set to? Try setting it to 0. >>>>>>>>>>>> >>>>>>>>>>>> Utkarsh >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Jun 20, 2012 at 6:07 AM, Paul Melis <paul.me...@sara.nl> >>>>>>>>>>>> wrote: >>>>>>>>>>>>> Hi, >>>>>>>>>>>>> >>>>>>>>>>>>> I'm doing remote rendering with PV 3.14.0, with quite a large set >>>>>>>>>>>>> (isosurface of 98M tris) on 16 render nodes, each with a GTX460 >>>>>>>>>>>>> and 12 GB RAM (Linux 64-bit cluster btw). >>>>>>>>>>>>> >>>>>>>>>>>>> This model renders like a dog when interacting. I've checked the >>>>>>>>>>>>> subsampling settings, compression settings and LOD settings to >>>>>>>>>>>>> see make sure I'm actually using lower resolution rendering and >>>>>>>>>>>>> model decimation during interaction. I have enabled LOD Threshold >>>>>>>>>>>>> and set the value to 0 (to force LOD usage during interaction, >>>>>>>>>>>>> per tooltip). >>>>>>>>>>>>> >>>>>>>>>>>>> But I don't see any difference in the actual decimated model used >>>>>>>>>>>>> during interactive rendering for different LOD Resolution values >>>>>>>>>>>>> (checked using surface-with-edges repr and rendering without >>>>>>>>>>>>> subsampling). I also don't see how the value for LOD resolution >>>>>>>>>>>>> relates to the actual model used. I would expect something like >>>>>>>>>>>>> quadric clustering to be used, but when e.g. setting LOD >>>>>>>>>>>>> resolution to 10x10x10 the model during interaction uses many >>>>>>>>>>>>> more triangles than "10 per direction" (or per data piece >>>>>>>>>>>>> assigned per process, when showing Process Id Scalars). >>>>>>>>>>>>> >>>>>>>>>>>>> I just don't see any difference between different LOD resolution >>>>>>>>>>>>> settings. Am I missing a setting somewhere? >>>>>>>>>>>>> >>>>>>>>>>>>> Regards, >>>>>>>>>>>>> Paul >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> Powered by www.kitware.com >>>>>>>>>>>>> >>>>>>>>>>>>> Visit other Kitware open-source projects at >>>>>>>>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>>>>>>>> >>>>>>>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>>>>>>>> http://paraview.org/Wiki/ParaView >>>>>>>>>>>>> >>>>>>>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> Powered by www.kitware.com >>>>>>>>> >>>>>>>>> Visit other Kitware open-source projects at >>>>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>>>> >>>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>>>> http://paraview.org/Wiki/ParaView >>>>>>>>> >>>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>>>> >>>>>>> >>>>>> >>>> >> _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview