Bug#464346: gfpoken: old Build-Depends
Package: gfpoken Version: 0.31-1 Severity: Serious Justification: FTBFS Tags: Pending Ok, I shouldn't upload things just before going to bed... I didn't update the build dependencies in the control file, which means the package cannot build on a clean system. This will soon be fixed. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#460042: Build failure on alpha: fix delayed
I'm delaying a fix for this. The reason is that bug #458881 is causing an FTBFS as well, so this is really hard to test. I'll try to fix it by porting the whole thing to gtk+-2. This is also a good idea, because gtk+-1.2 is getting really old, and it's probably a good idea to remove it at some point. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#460042: gfpoken: gimp script fails on alpha
Package: gfpoken Version: 0.30-5 Severity: serious Justification: FTBFS The gimp script hangs when building on alpha. I don't know why. I'm thinking of rewriting the script to use a different image processor than the gimp, because the gimp seems to be continuously changing its input requirements. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#458881: gfpoken: FTBFS: configure: error: Cannot build without Gdk-Imlib
reassign 458881 imlib-base retitle 458881 imlib-config: Fails to set include dir for --cflags-gdk thanks On Thu, Jan 03, 2008 at 02:31:13PM +0100, Lucas Nussbaum wrote: On 03/01/08 at 14:04 +0100, Bas Wijnen wrote: Thanks for reporting this. However, I don't understand what's wrong. I hope you have some of the logs from the build process, or can regenerate them (in particular config.log). Sure, here is config.log, generated in a clean sid amd64 chroot. Thanks. configure:3847: checking for IMLIB - version = 1.8.2 configure:3919: gcc -o conftest -g -O2conftest.c -L/usr/lib -lgdk_imlib 5 In file included from /usr/include/gdk_imlib.h:5, from conftest.c:13: /usr/include/gdk_imlib_types.h:1:21: error: gdk/gdk.h: No such file or directory This seems to be the problem. The file is in /usr/include/gtk-1.2/gdk/gdk.h, so the option -I/usr/include/gtk-1.2 is needed for it to be found as gdk/gdk.h. That option used to be given by imlib-config --cflags-gdk, as part of `gtk-config --cflags`, but it isn't anymore. That is fine for normal programs (assuming the idea is that programs should specify it themselves if they need it, although that doesn't seem sensible since imlib-gdk cannot be used without gdk), but then /usr/share/aclocal/imlib.m4 should pass it itself. I'm reassigning this bug to imlib-base, which contains imlib-config and /usr/share/aclocal/imlib.m4. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: boswars_2.4.1.dfsg-1_i386.changes REJECTED
Hi Joerg, Cyril and list, On Mon, Jan 07, 2008 at 03:12:37AM +0100, Cyril Brulebois wrote: On 06/01/2008, Joerg Jaspert wrote: ---+++ This code is free software; you can redistribute it and/or modify it. The software provided hereunder is on an as is basis, and the author has no obligation to provide maintenance, support, updates, enhancements, or modifications. ---+++ While we all know they mean the right thing - its still not free. You arent allowed to use it, and in (C) stuff that means you simply arent allowed to use it, as by default everything not granted is just not there... I thought copyright only protected the right to distribute copies (modified or not). What you do at home (modify, copy, use) is your own business, as long as you don't distribute the result. AFAIK the you may use the software is only there for completeness, not because you wouldn't have the right otherwise. But IANAL and I could very well be wrong... If nobody else is sure about this, we could ask -legal. Regardless of that it's probably a good idea to ask upstream to change the wording. As Joerg says, they obviously mean the software to be free. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#458881: gfpoken: FTBFS: configure: error: Cannot build without Gdk-Imlib
Hi, Thanks for reporting this. However, I don't understand what's wrong. I hope you have some of the logs from the build process, or can regenerate them (in particular config.log). On Thu, Jan 03, 2008 at 01:11:22PM +0100, Lucas Nussbaum wrote: checking for imlib-config... /usr/bin/imlib-config checking for IMLIB - version = 1.8.2... no *** Could not run IMLIB test program, checking why... *** The test program failed to compile or link. See the file config.log for the *** exact error that occured. This usually means IMLIB was incorrectly installed *** or that you have moved IMLIB since it was installed. In the latter case, you *** may want to edit the imlib-config script: /usr/bin/imlib-config configure: error: Cannot build without Gdk-Imlib Perhaps the bug is in gdk-imlib? I know there are plans to remove it from the archive, but that shouldn't mean it doesn't work at all, right? Looking at /usr/share/aclocal/imlib.m4, I don't see what can be wrong. The build log shows that gdk-imlib11-dev version 1.9.15 is installed, and that's the same I have here (on ia-32). Thanks for your help, Bas Wijnen -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Conquest upload
Hi, I was looking at Barry's changes to conquest, and suggested several more. Barry did most of those changes, and I did some as well. Now I have a package which builds and fixes some bugs (it's in svn already). However, there's one thing I still want to do which is not easy: get rid of unneeded library dependencies (dpkg-shlibdeps warns about them). It could take several weeks until I get that sorted out. Should I upload the current version now, or should I first fix the dependencies and then upload? Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: Conquest upload
On Thu, Dec 20, 2007 at 10:04:20AM -0500, Barry deFreese wrote: Bas Wijnen wrote: I was looking at Barry's changes to conquest, and suggested several more. Barry did most of those changes, and I did some as well. Now I have a package which builds and fixes some bugs (it's in svn already). Hmm, it builds is a bit optimistic. It sometimes builds. I think it's the well known time-stamp-without-running-autotools problem. If nobody objects, I'll fix it by running autotools during build. Should I upload the current version now, or should I first fix the dependencies and then upload? Thanks. In talking with Rhonda, she doesn't like the creating a directory in postinst thing I did and would prefer the empty dir route. Ok. That should not collide with my changes in configure.ac and debian/rules, so feel free to commit them when you like. I was hoping to play with it and try to produce the error/warning again but I can't even get the sucker to build again because of the private lib issue. When it didn't build for me just now, running autoreconf -f -i -s made it work. However, debuild didn't like it because there were symlinks, so I reinstalled the files it complained about from the tarball (omitting the -s would probably have worked as well). Anyway, running autoreconf in the build process should help. Hopefully I'll catch you on #d-mentors again soon. I'll be more or less off-line until januari, but we may meet there anyway. E-mail is probably a better means of communication during the next few weeks though. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#456529: hex-a-hop: [INTL:nl] Some more corrections to the Dutch translation
Hi, On Sun, Dec 16, 2007 at 02:22:45PM +0100, Roland Clobus wrote: -Bedankt voor het spelen. Ik hoop de je het leuk vond.\n +Bedankt voor het spelen. Ik hoop dat je het leuk vond.\n Right. I suggest to keep the extra spaces in this string, otherwise it will not be shown (too high on the screen) When I made the translation, I understood that the newlines using spaces-approach was about to be abandoned, and that translators shouldn't use the feature. If this is the case, the request should of course be to do the alignment the way it should be done. And here is a correction for the .desktop file: -Comment[nl]=Puzzlespel gebaseerd op horizontale tegels +Comment[nl]=Puzzelspel gebaseerd op zeshoekige tegels Hmm, I must have been working on the translation too long when I wrote that. ;-) Thanks for the help, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#456125: gfpoken -- Please transition to imlib2
Hello, On Thu, Dec 13, 2007 at 01:29:57PM +0530, Kumar Appaiah wrote: On behalf of the QA group, I have been looking at packages which are blocking the removal of libraries currently in the section oldlibs, and gfpoken is one of them, depending on imlib. It also depends on Gtk+ 1.2. Some time ago I tried to change the code so it uses Gtk+ 2 instead, but that appeared to be too much effort. Is Gtk+ 1.2 also scheduled for removal? If so, it might be better to just drop this package (although I would rather keep it; it's a nice game). With the aim of fixing as many of the depending as possible to pave the way for gradual removal of imlib, I would request you to consider moving to imlib2. I don't think this should be a problem, but if Gtk+ 1.2 will be removed as well, I think it is not worth the effort. So please let me know about this. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: ceferino_0.97.8-1_i386.changes ACCEPTED
On Sat, Dec 08, 2007 at 12:47:03AM +, Debian Installer wrote: Thank you for your contribution to Debian. I uploaded ceferino yesterday. I made the changes I described, except for the library linking part, which appears to be a bug in dpkg-shlibdeps (the libraries mentioned were actually used AFAICS). I made some changes to configure.ac to make it possible to regenerate configure.[1] I did this directly in the file, and not with quilt. I'm not sure if this was a good idea, so I'll describe my thoughts. If they weren't right, we should correct it in the next upload. :-) - The package doesn't compile without the changes. A user who uses apt-get source ceferino and then starts changing and building things the non-Debian way would need to apply the patch to succeed.[2] - The repository probably can't hold the changes. I haven't uploaded the new version yet (to the repository), and I'm not sure how to add changes outside debian/ there, if at all. - I wanted to do the upload before the weekend, because I don't have time during the weekend. I don't know how to use quilt yet, and it was late so I didn't have time to learn it. Not a very good argument, but I did think about that, too. ;-) Any comments are welcome. Thanks, Bas [1] This is one of the reasons I want the autotools to be run at build time. If special arguments are needed, I want the maintainer to spend an hour on figuring them out, not the user who wants to edit his Makefile.am. [2] This is only true if the user is changing configure.ac or Makefile.am, but I don't want to treat them specially. The user should as easily be able to change those as any other source file. -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: Bug#338208: Still a bug?
I don't actually know conquest, so I can't say anything useful about the issue. However, I wanted to mention that this sort of mail doesn't give the reader enough context to know what it's about, so that she needs to look up the bug report to know what you're talking about. (Unless they're really good with numbers, and remember bugs by ID, but I wouldn't count on that. ;-) ) So next time, please mention the bug title or so. For convenience, I'll quote it this time: Cannot initialize universe Thanks, Bas On Fri, Nov 30, 2007 at 10:01:26PM -0500, Barry deFreese wrote: This bug is ancient and conquest has gone through several upstream releases and bug fixes. Is this still even an issue? -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#450760: marked as done (hex-a-hop: Does not remember fullscreen option)
reopen 450760 severity 450760 wishlist thanks On Sat, Nov 10, 2007 at 11:39:03AM +, Debian Bug Tracking System wrote: Your message dated Sat, 10 Nov 2007 12:33:13 +0100 has caused the attached Bug report to be marked as done. On Fri, Nov 09, 2007 at 09:23:11PM -0800, Josh Triplett wrote: After choosing fullscreen from the options menu, hex-a-hop goes fullscreen, but the next time I start hex-a-hop, it uses a window again. yep, it does. To be honest that is what I expect. Your expectation is wrong. ;-) At least on my machine, no config is saved at all, only games are (well, I didn't check thoroughly, but I don't see anything else in ~/.hex-a-hop, and nothing in ~/.config/). And it certainly does start again in a window after leaving in full-screen. At least I play it most of the time in a window and I think this is a very good default for all starts. Default is fine, indeed, but it would be good if the game remembered the state. Since there is a very simple workaround (just select hex-a-hop again) (I think you mean select fullscreen again?) I'm closing this bug. I'm reopening it as a wishlist, if you don't mind. :-) Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#450760: marked as done (hex-a-hop: Does not remember fullscreen option)
On Sat, Nov 10, 2007 at 01:55:29PM +0100, Bas Wijnen wrote: On Fri, Nov 09, 2007 at 09:23:11PM -0800, Josh Triplett wrote: After choosing fullscreen from the options menu, hex-a-hop goes fullscreen, but the next time I start hex-a-hop, it uses a window again. yep, it does. To be honest that is what I expect. Your expectation is wrong. ;-) On second reading, not your expectation, but my parsing is wrong. :-) Sorry about that. However, I still think it'd be a useful feature to have, so a wishlist bug is appropriate IMO. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#441126: gfpoken - FTBFS: montage: unable to open image `/tmp/tmp.pFPMh17125/blender//0064.png': No such file or directory.
On Wed, Nov 07, 2007 at 10:24:37AM +0100, Lucas Nussbaum wrote: severity 441126 serious thanks Why the severity-upgrade? The actual problem is in blender AFAIK, not in gfpoken, so if the severity must be upgraded, it should be that of #441216. Gfpoken failed to build because of it, but that's worked-around by using pre-built files when blender fails. So at this moment the only thing I (as gfpoken maintainer) can do, is wait for blender to be fixed. In the meantime, there is no real problem (because there is a workaround). This doesn't seem serious to me. It's not an endianess problem: I see this too on i386. You do? It built fine for me on i386. What version of blender is this about? It can't be a blender version problem either, because on mips it fails, but on mipsel it succeeds, and both builds used 2.45-1. It seems to be caused by the fact that something tries to write to $HOME during the build. I took a lot of care to get rid of that problem (setting $HOME to a tempdir, for example). If I missed something, please let me know what. However, it seems unlikely because the buildds use a nonexistent home, and many of them can build the package successfully (including running blender). Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#442854: hex-a-hop: [m68k] FTBFS: packfile.h:57: error: size of array 'static_assert1' is negative
Package: hex-a-hop Version: 0.0.20070315-5 Severity: Serious Justification: FTBFS The package fails to build on m68k, see http://buildd.debian.org/fetch.cgi?pkg=hex-a-hopver=0.0.20070315-5arch=m68kstamp=1189827580file=log g++ -Wall -W -g -DUSE_GETTEXT -O2 -D_VERSION=\1.0.0\ -DDATA_DIR=\/usr/share/games/hex-a-hop\ `sdl-config --cflags` -c -o hex_puzzzle.o hex_puzzzle.cpp packfile.h:57: error: size of array 'static_assert1' is negative make[1]: *** [hex_puzzzle.o] Error 1 -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#442854: hex-a-hop: [m68k] FTBFS: packfile.h:57: error: size of array 'static_assert1' is negative
On Mon, Sep 17, 2007 at 03:34:25PM +0200, Jens Seidel wrote: The package fails to build on m68k, see http://buildd.debian.org/fetch.cgi?pkg=hex-a-hopver=0.0.20070315-5arch=m68kstamp=1189827580file=log g++ -Wall -W -g -DUSE_GETTEXT -O2 -D_VERSION=\1.0.0\ -DDATA_DIR=\/usr/share/games/hex-a-hop\ `sdl-config --cflags` -c -o hex_puzzzle.o hex_puzzzle.cpp packfile.h:57: error: size of array 'static_assert1' is negative http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel Oops, I explitely added this test and now I wonder whether I should be happy that this error was found or not :-) I do not have access to a m68k machine. Bas, could you please provide the output of typeof(Entry), where Entry is defined in packfile.h? I don't have one either, but I can see if I may be able to get the test done anyway. If someone else has one, please do it instead. :-) I saw the problem because I just browsed the buildd logs of my (maintained and sponsored) packages. If it is smaller as 8 I can probably add some dummy data the other way is probably a little bit more difficult (how to change the alignment of data?). If you know sizes, you can use this notation (this creates a struct where the 32-bit value is not 32-bit-aligned): struct descriptor_register { unsigned limit : 16; unsigned base : 32 __attribute__((packed)); unsigned padding : 16; }; The problem is that hex-a-hop reads a char data stream and interprets it as an array of type Entry. I knew that this could cause trouble so I added the assert test. Sounds like it's better to rewrite the parsing from compiler, this here is an array of these things to manually parsing the data and filling the array. Reading binary data directly from disk is a very good way to get non-portable programs. ;-) But I think I already heard you mention something like that before, and it was too hard to fix it all in patches, right? If upstream isn't interested/responding, then a fork may be a good idea... Is the build machine a 64 bit system? I know nothing more about it than what's on the website. I don't think m68k machines are 64 bit, but I'm not very familiar with them. If there's no other way, I think I can get shell access to a Debian machine, I'm not sure how complex it is to arrange that. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: RFS: wound-up -- Arcade/Puzzle game involving cogs and elves
Hi Matthew, I'm looking at the package, and a few comments first. - It's not completely stable, I was able to crash the game. I have a backtrace at the bottom, which can be copied into a bug report once the game gets into unstable. - There are several lintian warnings about the menu files. Please fix them. - The license says you must mark modified versions of the program as such. Since you're patching the game, you must do this. - When starting the game as woundup --help, it responds with usage: run_game.py [options]. This should of course be usage: woundup [options]. For the rest, it looks good to me. Although I must admid that I never packaged a python program before, and had to read the policy first. :-) Thanks, Bas Backtrace: $ woundup /usr/share/games/wound-up/lib/game.py:308: DeprecationWarning: integer argument expected, got float pxl = self.tutorial_map.get_at((px, py)) Traceback (most recent call last): File ./run_game.py, line 16, in ? main.main() File /usr/share/games/wound-up/lib/main.py, line 25, in main menu.Menu(display.gl_render.GLRenderer, options).run() File /usr/share/games/wound-up/lib/menu.py, line 175, in run self.main_loop() File /usr/share/games/wound-up/lib/menu.py, line 164, in main_loop self.handle_events() File /usr/share/games/wound-up/lib/menu.py, line 76, in handle_events self.start_game() File /usr/share/games/wound-up/lib/menu.py, line 435, in start_game time = new_game.run() File /usr/share/games/wound-up/lib/game.py, line 283, in run self.main_loop() File /usr/share/games/wound-up/lib/game.py, line 262, in main_loop self.state.tick() File /usr/share/games/wound-up/lib/model/gamestate.py, line 95, in tick result = t.update(self) File /usr/share/games/wound-up/lib/model/task.py, line 141, in update gs.acquire_winding_elf(elf) File /usr/share/games/wound-up/lib/model/gamestate.py, line 283, in acquire_winding_elf self.elves.remove(elf) KeyError: model.elf.Elf object at 0x8b03eac I had connected two touching cogs with a rubber band. It shouldn't work, of course, but it shouldn't crash either. :-) On Thu, Sep 13, 2007 at 11:01:25AM +0100, Matthew Johnson wrote: Hi, I have recently packaged a game some friends of mine wrote for pyweek and I'm looking for a sponsor to upload it; I was hoping one of the DDs on this list would have time to review and upload it. The packages are available here: http://mjj29.matthew.ath.cx/debian-upload/wound-up/ and the ITP here: http://bugs.debian.org/441833 Thanks, Matt -- Matthew Johnson ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: hex-a-hop override disparity
Well, that was to be expected. :-) Jens, I suppose you're the one to handle this? Thanks, Bas On Tue, Sep 11, 2007 at 01:32:02PM +, Debian Installer wrote: There are disparities between your recently accepted upload and the override file for the following file(s): hex-a-hop_0.0.20070315-5_i386.deb: package says priority is optional, override says extra. Either the package or the override file is incorrect. If you think the override is correct and the package wrong please fix the package so that this disparity is fixed in the next upload. If you feel the override is incorrect then please reply to this mail and explain why. [NB: this is an automatically generated mail; if you replied to one like it before and have not received a response yet, please ignore this mail. Your reply needs to be processed by a human and will be in due course, but until then the installer will send these automated mails; sorry.] -- Debian distribution maintenance software (This message was generated automatically; if you believe that there is a problem with it please contact the archive administrators by mailing [EMAIL PROTECTED]) ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: RFS: hex-a-hop (updated package)
Hi, I'm taking a look at it, and see that Sam is in the Uploaders. Should I upload the package (if it's good), or does he normally do that? Thanks, Bas On Mon, Sep 10, 2007 at 01:15:04AM +0200, Jens Seidel wrote: Dear mentors, I am looking for a sponsor for the new version 0.0.20070315-5 of my package hex-a-hop. It builds these binary packages: hex-a-hop - puzzle game based on hexagonal tiles The package appears to be lintian clean. The upload would fix these bugs: 438857, 440377, 441040 It mainly adds supports for big endian systems. The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/main/h/hex-a-hop - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/main/h/hex-a-hop/hex-a-hop_0.0.20070315-5.dsc I would be glad if someone uploaded this package for me. Kind regards Jens Seidel ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: RFS: hex-a-hop (updated package)
On Mon, Sep 10, 2007 at 09:39:06AM +0200, Miriam Ruiz wrote: PS: BTW, It's better to use [EMAIL PROTECTED] instead of pkg-games-devel@lists.alioth.debian.org for this kind of stuff, not everyone is subscribed to the latter. :) Blame Jens, I just used my list-reply key. :-) -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#441528: hex-a-hop: Too hard to exit
Package: hex-a-hop Version: 0.0.20070315-4 Severity: wishlist It's very hard to exit hex-a-hop. Two simple changes would make it much nicer: - Going back should be simply pressing escape. At least on the title screen escape should be quit. On other screens, I'd prefer to also have escape mean quit and have a different key for popping up the menu. - No confirmation question if no information will be lost by an operation. When I select quit, I mean I want to quit. I don't want programs asking me if I'm sure. The only time when I do want that, is when I lose things by doing it. In this case, that's when quitting from a level where at least one move was made. I'd like to have no other are you sure questions. If I didn't mean to do this, I can just restart the operation. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#441210: gfpoken: FTBFS: gimp script broken
Package: gfpoken Version: 0.30-2 Severity: serious The script to build the tile images doesn't work. This makes the build fail. I hope to soon find the cause and upload a fix. -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#440671: gfpoken - FTBFS: error: Cannot create folder '/srv/buildd/.gimp-2.4': Permission denied
Hi, Thanks for reporting this. Appearantly running gimp as part of the build process has become harder than before. I'll have a look at this. However, it's hard to check if the next upload will work, because building works fine in pbuilder, for example. Is there a way to test the build before uploading, or should I just try and see if it works? Thanks, Bas On Mon, Sep 03, 2007 at 04:49:11PM +0200, Bastian Blank wrote: Package: gfpoken Version: 0.30-1 Severity: serious There was an error while trying to autobuild your package: Automatic build of gfpoken_0.30-1 on lxdebian.bfinv.de by sbuild/s390 98 [...] ./art/mktiles LibGimpThumb-Message: Cannot determine a valid home directory. Thumbnails will be stored in the folder for temporary files (/tmp) instead. error: Cannot create folder '/srv/buildd/.gimp-2.4': Permission denied make[1]: *** [tiles-stamp] Error 1 make[1]: Leaving directory `/build/buildd/gfpoken-0.30' make: *** [build-stamp] Error 2 ** Build finished at 20070830-0020 FAILED [dpkg-buildpackage died] ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#438726: Please update your hex-a-hop translation
Here's the new version of the po file. The desktop file already has the dutch translations. On Thu, Aug 23, 2007 at 06:49:41PM +0200, Jens Seidel wrote: Dear translator, the manpage of hex-a-hop was today converted to PO format as well which results in new untranslated messages. Please update your translation and send it to me in a private mail or extent your last bug report if it is still open. Please note that most messages occur very similar already in the PO file. So you should look for similar messages. Please also translate the desktop file (attached) if necessary. PS: Translator comments are still missing in the PO file. I hope this will be fixed soon for already discussed messages. Thanks, Jens [Desktop Entry] Type=Application Encoding=UTF-8 Name=Hex-a-hop GenericName=Logic Game GenericName[de]=Logikspiel GenericName[nl]=Logisch spel GenericName[bg]=?? Comment=Puzzle game based on hexagonal tiles Comment[de]=Puzzlespiel, basierend auf hexagonalen Platten Comment[nl]=Puzzlespel gebaseerd op horizontale tegels Comment[vi]=Tr??? ch???i ? d???a v??o c??i ng??i h??nh s??u c???nh Comment[bg]=-?? ?? ?? Icon=hex-a-hop Exec=hex-a-hop Terminal=false Categories=Game;KidsGame; -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html nl.po.gz Description: Binary data signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#438726: Sorry, forgot the attachment
Here it is. -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html # Hex-a-hop - puzzle game based on hexagonal tiles. # Copyright (C) YEAR Tom Beaumont # This file is distributed under the same license as the hex-a-hop package. # Bas Wijnen [EMAIL PROTECTED], 2007. # # Translators: A few hints: # # Support for translations is still experimental. You may find a few minor # flaws. If you do not understand a message please ask to allow us adding # helpful comments. # # The English help messages contain unusual spaces.is internally # replaced by a newline, starts a new paragraph. You may ignore # these spaces for now. You can also use \n in translations to force # a linebreak and \n\n to start a new paragraph. It is suggested not to # use fixed line breaks in paragraphs as this depends on font settings. # # To get properly help messages as in the English help you have to set # these linebreaks yourself (either viaor \n) and you don't have # to translate the msgid Press any key (later we will provide a proper # solution). This way the text will look (currently) better but it also # needs more time for you and requires a lot of tests from your side. # # msgid msgstr Project-Id-Version: hex-a-hop\n Report-Msgid-Bugs-To: [EMAIL PROTECTED] POT-Creation-Date: 2007-08-15 18:05+0200\n PO-Revision-Date: 2007-08-19 10:46+1\n Last-Translator: Bas Wijnen [EMAIL PROTECTED]\n Language-Team: Dutch [EMAIL PROTECTED]\n MIME-Version: 1.0\n Content-Type: text/plain; charset=utf-8\n Content-Transfer-Encoding: 8bit\n #: gfx.cpp:182 hex_puzzzle.cpp:473 menus.h:199 msgid Press any key msgstr Druk op een toets #: hex_puzzzle.cpp:1612 #, c-format msgid Complete 1 more level to unlock! msgstr Los nog 1 puzzel op om te ontgrendelen #: hex_puzzzle.cpp:1614 #, c-format msgid Complete %d more levels to unlock! msgstr Los nog %d puzzels op om te ontgrendelen #: hex_puzzzle.cpp:1621 msgid NO NAME msgstr NAAMLOOS #: hex_puzzzle.cpp:2659 #, c-format msgid Anti-Ice: %d msgstr Anti-ijs: %d #: hex_puzzzle.cpp:2660 #, c-format msgid Jumps: %d msgstr Sprongen: %d #: hex_puzzzle.cpp:2661 #, c-format msgid Score: %d (%d) msgstr Score: %d (%d) #: hex_puzzzle.cpp:2662 #, c-format msgid Par: %d msgstr Doel: %d #: hex_puzzzle.cpp:2663 #, c-format msgid Diff: %d msgstr Verschil: %d #: hex_puzzzle.cpp:2666 #, c-format msgid Par: %d Current: %d msgstr Doel: %d Huidig: %d #: hex_puzzzle.cpp:2669 #, c-format msgid Anti-Ice: %d msgstr Anti-ijs: %d #: hex_puzzzle.cpp:2671 #, c-format msgid Jumps: %d msgstr Sprongen: %d #: hex_puzzzle.cpp:2677 #, c-format msgid Points: %d msgstr Punten: %d #: hex_puzzzle.cpp:2678 #, c-format msgid Discovered: %d%% (%d/%d) msgstr Ontdekt: %d%% (%d van %d) #: hex_puzzzle.cpp:2679 #, c-format msgid Complete: %d%% (%d) msgstr Opgelost: %d%% (%d) #: hex_puzzzle.cpp:2680 #, c-format msgid Mastered: %d%% (%d) msgstr Voltooid: %d%% (%d) #: hex_puzzzle.cpp:2683 #, c-format msgid %d%% Mastered msgstr %d%% voltooid #: hex_puzzzle.cpp:2685 #, c-format msgid %d%% Complete msgstr %d%% opgelost #: hex_puzzzle.cpp:2737 #, c-format msgid Best:% 3d msgstr Beste:% 3d #: hex_puzzzle.cpp:2738 #, c-format msgid Par:% 3d msgstr Doel:% 3d #: hex_puzzzle.cpp:2741 msgid Completed msgstr Opgelost #: hex_puzzzle.cpp:2744 msgid Incomplete msgstr Niet opgelost #: hex_puzzzle.cpp:2785 menus.h:520 msgid Level Complete! msgstr Puzzel opgelost! #: hex_puzzzle.cpp:2905 #, c-format msgid Special(%d,%d): %s (%d) msgstr Optie(%d,%d): %s (%d) #: hex_puzzzle.cpp:2905 msgid None msgstr Geen #: hex_puzzzle.cpp:3050 msgid Select level msgstr Kies puzzel #: hex_puzzzle.cpp:4103 msgid Save level msgstr Bewaar puzzel #: hex_puzzzle.cpp:4109 msgid Open level msgstr Open puzzel #: menus.h:87 msgid Basic controls:|Move around with the keys Q,W,E,A,S,D or the numeric keypad. Alternatively, you can use the mouse and click on the tile you'd like to move to.Use 'U', backspace or the right mouse button to undo mistakes.The 'Esc' key (or middle mouse button) brings up a menu from which you can restart if you get stuck. msgstr Besturing:|Spring naar aanliggende tegels met 'Q', 'W', 'E', 'A', 'S', 'D', of het numerieke toetsenbord. Of klik met de muis op de tegel waar je heen wilt springen. Gebruik 'U', backspace, of de rechter muisknop om een sprong ongedaan te maken. De 'Esc' toets en de middelste muisknop geven een menu vanuit waar je kunt herstarten als je vastzit. #: menus.h:91 msgid Objective:|Your goal is to break all the green tiles.You mainly do this by jumping on them.They will crack when you land on them, and only disintegrate when you jump off.Try
Bug#434741: hex-a-hop: segfaults right after trying to start
On Thu, Jul 26, 2007 at 02:03:23PM +0200, Gerfried Fuchs wrote: I guess the trying to allocate huge parts of memory might be related to an endianness problem within the .dat file. Is the dat file format documented somehwere? Maybe someone able to do so wants to check that code for endianness problems in that area? You are right, indeed. The offending code is in packfile.h (PackFile1::Read): int size; fseek(f, -(int)sizeof(size), SEEK_END); int end_offset = ftell(f); fread(size, sizeof(size), 1, f); fseek(f, end_offset - size, SEEK_SET); Obviously, size needs to be transformed to host endianness after reading it. Also, it seems broken because it uses sizeof(size). This means that on 64bit architectures, it will read the last 8 bytes of the file. Since the file itself is in arch-all, and thus not rebuilt, this cannot be correct. Sorry I'm not attaching a patch, but with this info it shouldn't be too hard for someone else to write one. Hope that helps, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#407758: I wouldn't want this
Package: pangzero Version: 1.1-1 Followup-For: Bug #407758 Even though it can be annoying sometimes, it is useful in other cases. It gives the player(s) time to reposition their character. And it gives a break, which is good against RSI. :-) In any case, it's never more than about 8 seconds. -- System Information: Debian Release: 4.0 APT prefers unstable APT policy: (500, 'unstable') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.18-4-686 Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968) Versions of packages pangzero depends on: ii libsdl-perl 1.20.3dfsg-2 SDL bindings for the Perl language ii perl5.8.8-7 Larry Wall's Practical Extraction pangzero recommends no packages. -- no debconf information ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Re: GGZ 0.0.14
On Mon, Jan 22, 2007 at 09:58:04AM +0100, Josef Spillner wrote: Hi there, Hi, It's also a good time to check the GGZ support in the games currently in Debian, to see it's properly activated. Right now, this would be: * TEG * Freeciv * GNOME-Games * Widelands (might be broken, I'll have to check) Expect some more (including KDE Games) in the future :-) Upstream pioneers is also thinking of using ggz. If anyone can say that this is a real easy thing to do, and tell how (or point to a how-to), that would be most helpful. :-) If you want bidirectional communication with all of upstream (and not just me), please use [EMAIL PROTECTED] Thanks, Bas Wijnen -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Bug#403424: gnujump: Packages contains no binary or data
Hi Cyril and Sebastian, Thanks for reporting and fixing this. I was appearantly a bit too fast with the rename. Since I fixed the problem before reading Cyril's e-mail, I applied a slightly different fix, but this time I tested the result properly (which of course I should have done in the first place as well). I just uploaded the new version, including the manpage typo fix. Thanks, Bas Wijnen On Sun, Dec 17, 2006 at 09:33:49PM +0100, Cyril Brulebois wrote: Cyril Brulebois [EMAIL PROTECTED] (17/12/2006): cd /debian; rename s/sdljump/gnujump/ sdljump* That's a little more subtle, but a fixed source package is available at the following address: http://kibi.sysif.net/pub/packages/gnujump/gnujump_1.0.0-2.dsc Cheers, -- Cyril Brulebois ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
sdljump/gnujump package rename
Hi, Sorry I forgot to inform you about this, but it was a minor issue technically. SDLjump was renamed upstream to GNUjump, as it has become part of the GNU project. I've renamed the package now, so that no transition will be needed during Etch's timeframe (even though there hasn't been an upstream release using the new name). The game isn't in Sarge, so no transitional packages are needed now either. I've discussed this with the release team, and I expect them to push in the new packages and remove the old ones. No code has been changed anyway. Thanks, Bas -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://pcbcn10.phys.rug.nl/e-mail.html signature.asc Description: Digital signature ___ Pkg-games-devel mailing list Pkg-games-devel@lists.alioth.debian.org http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel