Bug#464346: gfpoken: old Build-Depends

2008-02-06 Thread Bas Wijnen
Package: gfpoken
Version: 0.31-1
Severity: Serious
Justification: FTBFS
Tags: Pending

Ok, I shouldn't upload things just before going to bed...  I didn't
update the build dependencies in the control file, which means the
package cannot build on a clean system.

This will soon be fixed.

Thanks,
Bas

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Bug#460042: Build failure on alpha: fix delayed

2008-02-04 Thread Bas Wijnen
I'm delaying a fix for this.  The reason is that bug #458881 is causing
an FTBFS as well, so this is really hard to test.  I'll try to fix it by
porting the whole thing to gtk+-2.  This is also a good idea, because
gtk+-1.2 is getting really old, and it's probably a good idea to remove
it at some point.

Thanks,
Bas

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Bug#460042: gfpoken: gimp script fails on alpha

2008-01-10 Thread Bas Wijnen
Package: gfpoken
Version: 0.30-5
Severity: serious
Justification: FTBFS

The gimp script hangs when building on alpha.  I don't know why.  I'm
thinking of rewriting the script to use a different image processor than
the gimp, because the gimp seems to be continuously changing its input
requirements.

Thanks,
Bas

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Bug#458881: gfpoken: FTBFS: configure: error: Cannot build without Gdk-Imlib

2008-01-09 Thread Bas Wijnen
reassign 458881 imlib-base
retitle 458881 imlib-config: Fails to set include dir for --cflags-gdk
thanks

On Thu, Jan 03, 2008 at 02:31:13PM +0100, Lucas Nussbaum wrote:
 On 03/01/08 at 14:04 +0100, Bas Wijnen wrote:
  Thanks for reporting this.  However, I don't understand what's wrong.  I
  hope you have some of the logs from the build process, or can regenerate
  them (in particular config.log).
 
 Sure, here is config.log, generated in a clean sid amd64 chroot.

Thanks.

 configure:3847: checking for IMLIB - version = 1.8.2
 configure:3919: gcc -o conftest -g -O2conftest.c  -L/usr/lib -lgdk_imlib 
 5
 In file included from /usr/include/gdk_imlib.h:5,
  from conftest.c:13:
 /usr/include/gdk_imlib_types.h:1:21: error: gdk/gdk.h: No such file or 
 directory

This seems to be the problem.  The file is in
/usr/include/gtk-1.2/gdk/gdk.h, so the option -I/usr/include/gtk-1.2 is
needed for it to be found as gdk/gdk.h.  That option used to be given by
imlib-config --cflags-gdk, as part of `gtk-config --cflags`, but it
isn't anymore.  That is fine for normal programs (assuming the idea is
that programs should specify it themselves if they need it, although
that doesn't seem sensible since imlib-gdk cannot be used without gdk),
but then /usr/share/aclocal/imlib.m4 should pass it itself.

I'm reassigning this bug to imlib-base, which contains imlib-config and
/usr/share/aclocal/imlib.m4.

Thanks,
Bas

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Re: boswars_2.4.1.dfsg-1_i386.changes REJECTED

2008-01-07 Thread Bas Wijnen
Hi Joerg, Cyril and list,

On Mon, Jan 07, 2008 at 03:12:37AM +0100, Cyril Brulebois wrote:
 On 06/01/2008, Joerg Jaspert wrote:
  ---+++
  This code is free software; you can redistribute it and/or modify it.
  The software provided hereunder is on an as is basis, and the author
  has no obligation to provide maintenance, support, updates,
  enhancements, or modifications.
  ---+++
  
  While we all know they mean the right thing - its still not free.  You
  arent allowed to use it, and in (C) stuff that means you simply arent
  allowed to use it, as by default everything not granted is just not
  there...

I thought copyright only protected the right to distribute copies
(modified or not).  What you do at home (modify, copy, use) is your own
business, as long as you don't distribute the result.

AFAIK the you may use the software is only there for completeness, not
because you wouldn't have the right otherwise.  But IANAL and I could
very well be wrong...

If nobody else is sure about this, we could ask -legal.  Regardless of
that it's probably a good idea to ask upstream to change the wording.
As Joerg says, they obviously mean the software to be free.

Thanks,
Bas

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Bug#458881: gfpoken: FTBFS: configure: error: Cannot build without Gdk-Imlib

2008-01-03 Thread Bas Wijnen
Hi,

Thanks for reporting this.  However, I don't understand what's wrong.  I
hope you have some of the logs from the build process, or can regenerate
them (in particular config.log).

On Thu, Jan 03, 2008 at 01:11:22PM +0100, Lucas Nussbaum wrote:
   checking for imlib-config... /usr/bin/imlib-config
   checking for IMLIB - version = 1.8.2... no
   *** Could not run IMLIB test program, checking why...
   *** The test program failed to compile or link. See the file config.log 
 for the
   *** exact error that occured. This usually means IMLIB was incorrectly 
 installed
   *** or that you have moved IMLIB since it was installed. In the latter 
 case, you
   *** may want to edit the imlib-config script: /usr/bin/imlib-config
   configure: error: Cannot build without Gdk-Imlib

Perhaps the bug is in gdk-imlib?  I know there are plans to remove it
from the archive, but that shouldn't mean it doesn't work at all, right?

Looking at /usr/share/aclocal/imlib.m4, I don't see what can be wrong.
The build log shows that gdk-imlib11-dev version 1.9.15 is installed,
and that's the same I have here (on ia-32).

Thanks for your help,
Bas Wijnen

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Conquest upload

2007-12-20 Thread Bas Wijnen
Hi,

I was looking at Barry's changes to conquest, and suggested several
more.  Barry did most of those changes, and I did some as well.  Now I
have a package which builds and fixes some bugs (it's in svn already).
However, there's one thing I still want to do which is not easy: get rid
of unneeded library dependencies (dpkg-shlibdeps warns about them).  It
could take several weeks until I get that sorted out.

Should I upload the current version now, or should I first fix the
dependencies and then upload?

Thanks,
Bas

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Re: Conquest upload

2007-12-20 Thread Bas Wijnen
On Thu, Dec 20, 2007 at 10:04:20AM -0500, Barry deFreese wrote:
 Bas Wijnen wrote:
  I was looking at Barry's changes to conquest, and suggested several
  more.  Barry did most of those changes, and I did some as well.  Now I
  have a package which builds and fixes some bugs (it's in svn already).

Hmm, it builds is a bit optimistic.  It sometimes builds.  I think
it's the well known time-stamp-without-running-autotools problem.  If
nobody objects, I'll fix it by running autotools during build.

  Should I upload the current version now, or should I first fix the
  dependencies and then upload?
 
 Thanks.  In talking with Rhonda, she doesn't like the creating a 
 directory in postinst thing I did and would prefer the empty dir route.

Ok.  That should not collide with my changes in configure.ac and
debian/rules, so feel free to commit them when you like.

 I was hoping to play with it and try to produce the error/warning again 
 but I can't even get the sucker to build again because of the private 
 lib issue.

When it didn't build for me just now, running autoreconf -f -i -s made
it work.  However, debuild didn't like it because there were symlinks,
so I reinstalled the files it complained about from the tarball
(omitting the -s would probably have worked as well).  Anyway, running
autoreconf in the build process should help.

 Hopefully I'll catch you on #d-mentors again soon.

I'll be more or less off-line until januari, but we may meet there
anyway.  E-mail is probably a better means of communication during the
next few weeks though.

Thanks,
Bas

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Bug#456529: hex-a-hop: [INTL:nl] Some more corrections to the Dutch translation

2007-12-16 Thread Bas Wijnen
Hi,

On Sun, Dec 16, 2007 at 02:22:45PM +0100, Roland Clobus wrote:
 -Bedankt voor het spelen. Ik hoop de je het leuk vond.\n
 +Bedankt voor het spelen. Ik hoop dat je het leuk vond.\n

Right.

 I suggest to keep the extra spaces in this string, otherwise it will not
 be shown (too high on the screen)

When I made the translation, I understood that the newlines using
spaces-approach was about to be abandoned, and that translators
shouldn't use the feature.  If this is the case, the request should of
course be to do the alignment the way it should be done.

 And here is a correction for the .desktop file:
 
 -Comment[nl]=Puzzlespel gebaseerd op horizontale tegels
 +Comment[nl]=Puzzelspel gebaseerd op zeshoekige tegels

Hmm, I must have been working on the translation too long when I wrote
that. ;-)

Thanks for the help,
Bas

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Bug#456125: gfpoken -- Please transition to imlib2

2007-12-13 Thread Bas Wijnen
Hello,

On Thu, Dec 13, 2007 at 01:29:57PM +0530, Kumar Appaiah wrote:
 On behalf of the QA group, I have been looking at packages which are
 blocking the removal of libraries currently in the section oldlibs,
 and gfpoken is one of them, depending on imlib.

It also depends on Gtk+ 1.2.  Some time ago I tried to change the code
so it uses Gtk+ 2 instead, but that appeared to be too much effort.  Is
Gtk+ 1.2 also scheduled for removal?  If so, it might be better to just
drop this package (although I would rather keep it; it's a nice game).

 With the aim of fixing as many of the depending as possible to pave
 the way for gradual removal of imlib, I would request you to consider
 moving to imlib2.

I don't think this should be a problem, but if Gtk+ 1.2 will be removed
as well, I think it is not worth the effort.  So please let me know
about this.

Thanks,
Bas

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Re: ceferino_0.97.8-1_i386.changes ACCEPTED

2007-12-08 Thread Bas Wijnen
On Sat, Dec 08, 2007 at 12:47:03AM +, Debian Installer wrote:
 Thank you for your contribution to Debian.

I uploaded ceferino yesterday.  I made the changes I described, except
for the library linking part, which appears to be a bug in
dpkg-shlibdeps (the libraries mentioned were actually used AFAICS).

I made some changes to configure.ac to make it possible to regenerate
configure.[1]  I did this directly in the file, and not with quilt.  I'm
not sure if this was a good idea, so I'll describe my thoughts.  If they
weren't right, we should correct it in the next upload. :-)

- The package doesn't compile without the changes.  A user who uses
  apt-get source ceferino and then starts changing and building things
  the non-Debian way would need to apply the patch to succeed.[2]

- The repository probably can't hold the changes.  I haven't uploaded
  the new version yet (to the repository), and I'm not sure how to add
  changes outside debian/ there, if at all.

- I wanted to do the upload before the weekend, because I don't have
  time during the weekend.  I don't know how to use quilt yet, and it
  was late so I didn't have time to learn it.  Not a very good argument,
  but I did think about that, too. ;-)

Any comments are welcome.

Thanks,
Bas

[1] This is one of the reasons I want the autotools to be run at build
time.  If special arguments are needed, I want the maintainer to
spend an hour on figuring them out, not the user who wants to edit
his Makefile.am.

[2] This is only true if the user is changing configure.ac or
Makefile.am, but I don't want to treat them specially.  The user
should as easily be able to change those as any other source file.

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Re: Bug#338208: Still a bug?

2007-12-01 Thread Bas Wijnen
I don't actually know conquest, so I can't say anything useful about the
issue.  However, I wanted to mention that this sort of mail doesn't give
the reader enough context to know what it's about, so that she needs to
look up the bug report to know what you're talking about.  (Unless
they're really good with numbers, and remember bugs by ID, but I
wouldn't count on that. ;-) )

So next time, please mention the bug title or so.  For convenience, I'll
quote it this time: Cannot initialize universe

Thanks,
Bas

On Fri, Nov 30, 2007 at 10:01:26PM -0500, Barry deFreese wrote:
 This bug is ancient and conquest has gone through several upstream 
 releases and bug fixes.  Is this still even an issue?

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Bug#450760: marked as done (hex-a-hop: Does not remember fullscreen option)

2007-11-10 Thread Bas Wijnen
reopen 450760
severity 450760 wishlist
thanks

On Sat, Nov 10, 2007 at 11:39:03AM +, Debian Bug Tracking System wrote:
 Your message dated Sat, 10 Nov 2007 12:33:13 +0100
 has caused the attached Bug report to be marked as done.

 On Fri, Nov 09, 2007 at 09:23:11PM -0800, Josh Triplett wrote:
  After choosing fullscreen from the options menu, hex-a-hop goes
  fullscreen, but the next time I start hex-a-hop, it uses a window
  again.
 
 yep, it does. To be honest that is what I expect.

Your expectation is wrong. ;-)  At least on my machine, no config is
saved at all, only games are (well, I didn't check thoroughly, but I
don't see anything else in ~/.hex-a-hop, and nothing in ~/.config/).
And it certainly does start again in a window after leaving in
full-screen.

 At least I play it most of the time in a window and I think this is a
 very good default for all starts.

Default is fine, indeed, but it would be good if the game remembered the
state.

 Since there is a very simple workaround (just select hex-a-hop again)

(I think you mean select fullscreen again?)

 I'm closing this bug.

I'm reopening it as a wishlist, if you don't mind. :-)

Thanks,
Bas

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Bug#450760: marked as done (hex-a-hop: Does not remember fullscreen option)

2007-11-10 Thread Bas Wijnen
On Sat, Nov 10, 2007 at 01:55:29PM +0100, Bas Wijnen wrote:
  On Fri, Nov 09, 2007 at 09:23:11PM -0800, Josh Triplett wrote:
   After choosing fullscreen from the options menu, hex-a-hop goes
   fullscreen, but the next time I start hex-a-hop, it uses a window
   again.
  
  yep, it does. To be honest that is what I expect.
 
 Your expectation is wrong. ;-)

On second reading, not your expectation, but my parsing is wrong. :-)
Sorry about that.  However, I still think it'd be a useful feature to
have, so a wishlist bug is appropriate IMO.

Thanks,
Bas

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Bug#441126: gfpoken - FTBFS: montage: unable to open image `/tmp/tmp.pFPMh17125/blender//0064.png': No such file or directory.

2007-11-07 Thread Bas Wijnen
On Wed, Nov 07, 2007 at 10:24:37AM +0100, Lucas Nussbaum wrote:
 severity 441126 serious
 thanks

Why the severity-upgrade?  The actual problem is in blender AFAIK, not
in gfpoken, so if the severity must be upgraded, it should be that of
#441216.  Gfpoken failed to build because of it, but that's
worked-around by using pre-built files when blender fails.

So at this moment the only thing I (as gfpoken maintainer) can do, is
wait for blender to be fixed.  In the meantime, there is no real problem
(because there is a workaround).  This doesn't seem serious to me.

 It's not an endianess problem: I see this too on i386.

You do?  It built fine for me on i386.  What version of blender is this
about?  It can't be a blender version problem either, because on mips it
fails, but on mipsel it succeeds, and both builds used 2.45-1.

 It seems to be caused by the fact that something tries to write to
 $HOME during the build.

I took a lot of care to get rid of that problem (setting $HOME to a
tempdir, for example).  If I missed something, please let me know what.
However, it seems unlikely because the buildds use a nonexistent home,
and many of them can build the package successfully (including running
blender).

Thanks,
Bas

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Bug#442854: hex-a-hop: [m68k] FTBFS: packfile.h:57: error: size of array 'static_assert1' is negative

2007-09-17 Thread Bas Wijnen
Package: hex-a-hop
Version: 0.0.20070315-5
Severity: Serious
Justification: FTBFS

The package fails to build on m68k, see
http://buildd.debian.org/fetch.cgi?pkg=hex-a-hopver=0.0.20070315-5arch=m68kstamp=1189827580file=log

g++ -Wall -W -g -DUSE_GETTEXT -O2 -D_VERSION=\1.0.0\ 
-DDATA_DIR=\/usr/share/games/hex-a-hop\ `sdl-config --cflags`  -c -o 
hex_puzzzle.o hex_puzzzle.cpp
packfile.h:57: error: size of array 'static_assert1' is negative
make[1]: *** [hex_puzzzle.o] Error 1

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Bug#442854: hex-a-hop: [m68k] FTBFS: packfile.h:57: error: size of array 'static_assert1' is negative

2007-09-17 Thread Bas Wijnen
On Mon, Sep 17, 2007 at 03:34:25PM +0200, Jens Seidel wrote:
  The package fails to build on m68k, see
  http://buildd.debian.org/fetch.cgi?pkg=hex-a-hopver=0.0.20070315-5arch=m68kstamp=1189827580file=log
  
  g++ -Wall -W -g -DUSE_GETTEXT -O2 -D_VERSION=\1.0.0\ 
  -DDATA_DIR=\/usr/share/games/hex-a-hop\ `sdl-config --cflags`  -c -o 
  hex_puzzzle.o hex_puzzzle.cpp
  packfile.h:57: error: size of array 'static_assert1' is negative
  http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
 
 Oops, I explitely added this test and now I wonder whether I should be
 happy that this error was found or not :-)
 
 I do not have access to a m68k machine. Bas, could you please provide
 the output of typeof(Entry), where Entry is defined in packfile.h?

I don't have one either, but I can see if I may be able to get the test
done anyway.  If someone else has one, please do it instead. :-)

I saw the problem because I just browsed the buildd logs of my
(maintained and sponsored) packages.

 If it is smaller as 8 I can probably add some dummy data the other way
 is probably a little bit more difficult (how to change the alignment of
 data?).

If you know sizes, you can use this notation (this creates a struct
where the 32-bit value is not 32-bit-aligned):

struct descriptor_register
{
unsigned limit : 16;
unsigned base : 32 __attribute__((packed));
unsigned padding : 16;
};

 The problem is that hex-a-hop reads a char data stream and interprets it as
 an array of type Entry. I knew that this could cause trouble so I added the
 assert test.

Sounds like it's better to rewrite the parsing from compiler, this here
is an array of these things to manually parsing the data and filling
the array.  Reading binary data directly from disk is a very good way to
get non-portable programs. ;-)

But I think I already heard you mention something like that before, and
it was too hard to fix it all in patches, right?  If upstream isn't
interested/responding, then a fork may be a good idea...

 Is the build machine a 64 bit system?

I know nothing more about it than what's on the website.  I don't think
m68k machines are 64 bit, but I'm not very familiar with them.

If there's no other way, I think I can get shell access to a Debian
machine, I'm not sure how complex it is to arrange that.

Thanks,
Bas

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Re: RFS: wound-up -- Arcade/Puzzle game involving cogs and elves

2007-09-13 Thread Bas Wijnen
Hi Matthew,

I'm looking at the package, and a few comments first.

- It's not completely stable, I was able to crash the game.  I have a
  backtrace at the bottom, which can be copied into a bug report once
  the game gets into unstable.
- There are several lintian warnings about the menu files.  Please fix
  them.
- The license says you must mark modified versions of the program as
  such.  Since you're patching the game, you must do this.
- When starting the game as woundup --help, it responds with
  usage: run_game.py [options].  This should of course be
  usage: woundup [options].

For the rest, it looks good to me.  Although I must admid that I never
packaged a python program before, and had to read the policy first. :-)

Thanks,
Bas

Backtrace:

$ woundup 
/usr/share/games/wound-up/lib/game.py:308: DeprecationWarning: integer
argument expected, got float
  pxl = self.tutorial_map.get_at((px, py))
Traceback (most recent call last):
  File ./run_game.py, line 16, in ?
main.main()
  File /usr/share/games/wound-up/lib/main.py, line 25, in main
menu.Menu(display.gl_render.GLRenderer, options).run()
  File /usr/share/games/wound-up/lib/menu.py, line 175, in run
self.main_loop()
  File /usr/share/games/wound-up/lib/menu.py, line 164, in main_loop
self.handle_events()
  File /usr/share/games/wound-up/lib/menu.py, line 76, in
handle_events
self.start_game()
  File /usr/share/games/wound-up/lib/menu.py, line 435, in start_game
time = new_game.run()
  File /usr/share/games/wound-up/lib/game.py, line 283, in run
self.main_loop()
  File /usr/share/games/wound-up/lib/game.py, line 262, in main_loop
self.state.tick()
  File /usr/share/games/wound-up/lib/model/gamestate.py, line 95, in
tick
result = t.update(self)
  File /usr/share/games/wound-up/lib/model/task.py, line 141, in
update
gs.acquire_winding_elf(elf)
  File /usr/share/games/wound-up/lib/model/gamestate.py, line 283, in
acquire_winding_elf
self.elves.remove(elf)
KeyError: model.elf.Elf object at 0x8b03eac

I had connected two touching cogs with a rubber band.  It shouldn't
work, of course, but it shouldn't crash either. :-)

On Thu, Sep 13, 2007 at 11:01:25AM +0100, Matthew Johnson wrote:
 Hi, I have recently packaged a game some friends of mine wrote for
 pyweek and I'm looking for a sponsor to upload it; I was hoping one of
 the DDs on this list would have time to review and upload it. The
 packages are available here:
 http://mjj29.matthew.ath.cx/debian-upload/wound-up/ and the ITP here:
 http://bugs.debian.org/441833
 
 Thanks,
 Matt
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Re: hex-a-hop override disparity

2007-09-11 Thread Bas Wijnen
Well, that was to be expected. :-)  Jens, I suppose you're the one to
handle this?

Thanks,
Bas

On Tue, Sep 11, 2007 at 01:32:02PM +, Debian Installer wrote:
 There are disparities between your recently accepted upload and the
 override file for the following file(s):
 
 hex-a-hop_0.0.20070315-5_i386.deb: package says priority is optional, 
 override says extra.
 
 Either the package or the override file is incorrect.  If you think
 the override is correct and the package wrong please fix the package
 so that this disparity is fixed in the next upload.  If you feel the
 override is incorrect then please reply to this mail and explain why.
 
 [NB: this is an automatically generated mail; if you replied to one
 like it before and have not received a response yet, please ignore
 this mail.  Your reply needs to be processed by a human and will be in
 due course, but until then the installer will send these automated
 mails; sorry.]
 
 --
 Debian distribution maintenance software
 
 (This message was generated automatically; if you believe that there
 is a problem with it please contact the archive administrators by
 mailing [EMAIL PROTECTED])
 
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Re: RFS: hex-a-hop (updated package)

2007-09-10 Thread Bas Wijnen
Hi,

I'm taking a look at it, and see that Sam is in the Uploaders.  Should I
upload the package (if it's good), or does he normally do that?

Thanks,
Bas

On Mon, Sep 10, 2007 at 01:15:04AM +0200, Jens Seidel wrote:
 Dear mentors,
 
 I am looking for a sponsor for the new version 0.0.20070315-5
 of my package hex-a-hop.
 
 It builds these binary packages:
 hex-a-hop  - puzzle game based on hexagonal tiles
 
 The package appears to be lintian clean.
 
 The upload would fix these bugs: 438857, 440377, 441040
 It mainly adds supports for big endian systems.
 
 The package can be found on mentors.debian.net:
 - URL: http://mentors.debian.net/debian/pool/main/h/hex-a-hop
 - Source repository: deb-src http://mentors.debian.net/debian unstable main 
 contrib non-free
 - dget 
 http://mentors.debian.net/debian/pool/main/h/hex-a-hop/hex-a-hop_0.0.20070315-5.dsc
 
 I would be glad if someone uploaded this package for me.
 
 Kind regards
  Jens Seidel
 
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Re: RFS: hex-a-hop (updated package)

2007-09-10 Thread Bas Wijnen
On Mon, Sep 10, 2007 at 09:39:06AM +0200, Miriam Ruiz wrote:
 PS: BTW, It's better to use [EMAIL PROTECTED]
 instead of pkg-games-devel@lists.alioth.debian.org for this kind of
 stuff, not everyone is subscribed to the latter. :)

Blame Jens, I just used my list-reply key. :-)

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Bug#441528: hex-a-hop: Too hard to exit

2007-09-10 Thread Bas Wijnen
Package: hex-a-hop
Version: 0.0.20070315-4
Severity: wishlist

It's very hard to exit hex-a-hop.  Two simple changes would make it much
nicer:
- Going back should be simply pressing escape.  At least on the title
  screen escape should be quit.  On other screens, I'd prefer to also
  have escape mean quit and have a different key for popping up the
  menu.
- No confirmation question if no information will be lost by an
  operation.  When I select quit, I mean I want to quit.  I don't want
  programs asking me if I'm sure.  The only time when I do want that, is
  when I lose things by doing it.  In this case, that's when quitting
  from a level where at least one move was made.  I'd like to have no
  other are you sure questions.  If I didn't mean to do this, I can
  just restart the operation.

Thanks,
Bas

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Bug#441210: gfpoken: FTBFS: gimp script broken

2007-09-07 Thread Bas Wijnen
Package: gfpoken
Version: 0.30-2
Severity: serious

The script to build the tile images doesn't work.  This makes the build
fail.

I hope to soon find the cause and upload a fix.

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Bug#440671: gfpoken - FTBFS: error: Cannot create folder '/srv/buildd/.gimp-2.4': Permission denied

2007-09-04 Thread Bas Wijnen
Hi,

Thanks for reporting this.  Appearantly running gimp as part of the
build process has become harder than before.  I'll have a look at this.
However, it's hard to check if the next upload will work, because
building works fine in pbuilder, for example.  Is there a way to test
the build before uploading, or should I just try and see if it works?

Thanks,
Bas

On Mon, Sep 03, 2007 at 04:49:11PM +0200, Bastian Blank wrote:
 Package: gfpoken
 Version: 0.30-1
 Severity: serious
 
 There was an error while trying to autobuild your package:
 
  Automatic build of gfpoken_0.30-1 on lxdebian.bfinv.de by sbuild/s390 98
 [...]
  ./art/mktiles
  LibGimpThumb-Message: Cannot determine a valid home directory.
  Thumbnails will be stored in the folder for temporary files (/tmp) instead.
  error: Cannot create folder '/srv/buildd/.gimp-2.4': Permission denied
  make[1]: *** [tiles-stamp] Error 1
  make[1]: Leaving directory `/build/buildd/gfpoken-0.30'
  make: *** [build-stamp] Error 2
  **
  Build finished at 20070830-0020
  FAILED [dpkg-buildpackage died]
 
 
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Bug#438726: Please update your hex-a-hop translation

2007-08-23 Thread Bas Wijnen
Here's the new version of the po file.  The desktop file already has the
dutch translations.

On Thu, Aug 23, 2007 at 06:49:41PM +0200, Jens Seidel wrote:
 Dear translator,
 
 the manpage of hex-a-hop was today converted to PO format as well which
 results in new untranslated messages. Please update your translation and
 send it to me in a private mail or extent your last bug report if it is
 still open.
 
 Please note that most messages occur very similar already in the PO
 file. So you should look for similar messages.
 
 Please also translate the desktop file (attached) if necessary.
 
 PS: Translator comments are still missing in the PO file. I hope this
 will be fixed soon for already discussed messages.
 
 Thanks,
 Jens


 [Desktop Entry]
 Type=Application
 Encoding=UTF-8
 Name=Hex-a-hop
 GenericName=Logic Game
 GenericName[de]=Logikspiel
 GenericName[nl]=Logisch spel
 GenericName[bg]=?? 
 Comment=Puzzle game based on hexagonal tiles
 Comment[de]=Puzzlespiel, basierend auf hexagonalen Platten
 Comment[nl]=Puzzlespel gebaseerd op horizontale tegels
 Comment[vi]=Tr??? ch???i ? d???a v??o c??i ng??i h??nh s??u c???nh
 Comment[bg]=-?? ?? ?? 
 Icon=hex-a-hop
 Exec=hex-a-hop
 Terminal=false
 Categories=Game;KidsGame;


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Bug#438726: Sorry, forgot the attachment

2007-08-19 Thread Bas Wijnen
Here it is.

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# Hex-a-hop - puzzle game based on hexagonal tiles.
# Copyright (C) YEAR Tom Beaumont
# This file is distributed under the same license as the hex-a-hop package.
# Bas Wijnen [EMAIL PROTECTED], 2007.
#
# Translators: A few hints:
#
# Support for translations is still experimental. You may find a few minor
# flaws. If you do not understand a message please ask to allow us adding
# helpful comments.
#
# The English help messages contain unusual spaces.is internally
# replaced by a newline,  starts a new paragraph. You may ignore
# these spaces for now. You can also use \n in translations to force
# a linebreak and \n\n to start a new paragraph. It is suggested not to
# use fixed line breaks in paragraphs as this depends on font settings.
#
# To get properly help messages as in the English help you have to set
# these linebreaks yourself (either viaor \n) and you don't have
# to translate the msgid Press any key (later we will provide a proper
# solution). This way the text will look (currently) better but it also
# needs more time for you and requires a lot of tests from your side.
#
#
msgid 
msgstr 
Project-Id-Version: hex-a-hop\n
Report-Msgid-Bugs-To: [EMAIL PROTECTED]
POT-Creation-Date: 2007-08-15 18:05+0200\n
PO-Revision-Date: 2007-08-19 10:46+1\n
Last-Translator: Bas Wijnen [EMAIL PROTECTED]\n
Language-Team: Dutch [EMAIL PROTECTED]\n
MIME-Version: 1.0\n
Content-Type: text/plain; charset=utf-8\n
Content-Transfer-Encoding: 8bit\n

#: gfx.cpp:182 hex_puzzzle.cpp:473 menus.h:199
msgid Press any key
msgstr Druk op een toets

#: hex_puzzzle.cpp:1612
#, c-format
msgid Complete 1  more level  to unlock!
msgstr Los nog 1 puzzel op om te ontgrendelen

#: hex_puzzzle.cpp:1614
#, c-format
msgid Complete %d  more levels  to unlock!
msgstr Los nog %d puzzels op om te ontgrendelen

#: hex_puzzzle.cpp:1621
msgid NO NAME
msgstr NAAMLOOS

#: hex_puzzzle.cpp:2659
#, c-format
msgid Anti-Ice: %d
msgstr Anti-ijs: %d

#: hex_puzzzle.cpp:2660
#, c-format
msgid Jumps: %d
msgstr Sprongen: %d

#: hex_puzzzle.cpp:2661
#, c-format
msgid Score: %d (%d)
msgstr Score: %d (%d)

#: hex_puzzzle.cpp:2662
#, c-format
msgid Par:   %d
msgstr Doel: %d

#: hex_puzzzle.cpp:2663
#, c-format
msgid Diff:  %d
msgstr Verschil: %d

#: hex_puzzzle.cpp:2666
#, c-format
msgid  Par: %d   Current: %d
msgstr Doel: %d Huidig: %d

#: hex_puzzzle.cpp:2669
#, c-format
msgid  Anti-Ice: %d
msgstr Anti-ijs: %d

#: hex_puzzzle.cpp:2671
#, c-format
msgid  Jumps: %d
msgstr Sprongen: %d

#: hex_puzzzle.cpp:2677
#, c-format
msgid Points: %d
msgstr Punten: %d

#: hex_puzzzle.cpp:2678
#, c-format
msgid Discovered: %d%% (%d/%d)
msgstr Ontdekt: %d%% (%d van %d)

#: hex_puzzzle.cpp:2679
#, c-format
msgid Complete: %d%% (%d)
msgstr Opgelost: %d%% (%d)

#: hex_puzzzle.cpp:2680
#, c-format
msgid Mastered: %d%% (%d)
msgstr Voltooid: %d%% (%d)

#: hex_puzzzle.cpp:2683
#, c-format
msgid  %d%% Mastered
msgstr %d%% voltooid

#: hex_puzzzle.cpp:2685
#, c-format
msgid  %d%% Complete
msgstr %d%% opgelost

#: hex_puzzzle.cpp:2737
#, c-format
msgid Best:% 3d
msgstr Beste:% 3d

#: hex_puzzzle.cpp:2738
#, c-format
msgid Par:% 3d
msgstr Doel:% 3d

#: hex_puzzzle.cpp:2741
msgid Completed
msgstr Opgelost

#: hex_puzzzle.cpp:2744
msgid Incomplete
msgstr Niet opgelost

#: hex_puzzzle.cpp:2785 menus.h:520
msgid Level Complete!
msgstr Puzzel opgelost!

#: hex_puzzzle.cpp:2905
#, c-format
msgid Special(%d,%d): %s (%d)
msgstr Optie(%d,%d): %s (%d)

#: hex_puzzzle.cpp:2905
msgid None
msgstr Geen

#: hex_puzzzle.cpp:3050
msgid Select level
msgstr Kies puzzel

#: hex_puzzzle.cpp:4103
msgid Save level
msgstr Bewaar puzzel

#: hex_puzzzle.cpp:4109
msgid Open level
msgstr Open puzzel

#: menus.h:87
msgid 
Basic controls:|Move around with the keys Q,W,E,A,S,D or the numeric  
keypad. Alternatively, you can use the mouse and  click on the tile you'd 
like to move to.Use 'U', backspace or the right mouse button to  undo 
mistakes.The 'Esc' key (or middle mouse button) brings up a  menu from 
which you can restart if you get stuck.
msgstr 
Besturing:|Spring naar aanliggende tegels met 'Q', 'W', 'E', 'A', 'S', 
'D', of het numerieke toetsenbord. Of klik met de muis op de tegel waar 
je heen wilt springen. Gebruik 'U', backspace, of de rechter muisknop om 
een sprong ongedaan te maken. De 'Esc' toets en de middelste muisknop geven 
een menu vanuit waar je kunt herstarten als je vastzit.

#: menus.h:91
msgid 
Objective:|Your goal is to break all the green tiles.You mainly do this 
by jumping on them.They will crack when you land on them, and  only 
disintegrate when you jump off.Try

Bug#434741: hex-a-hop: segfaults right after trying to start

2007-07-26 Thread Bas Wijnen
On Thu, Jul 26, 2007 at 02:03:23PM +0200, Gerfried Fuchs wrote:
  I guess the trying to allocate huge parts of memory might be related to
 an endianness problem within the .dat file.  Is the dat file format
 documented somehwere?  Maybe someone able to do so wants to check that
 code for endianness problems in that area?

You are right, indeed.  The offending code is in packfile.h (PackFile1::Read):

int size;
fseek(f, -(int)sizeof(size), SEEK_END);
int end_offset = ftell(f); fread(size, sizeof(size), 1, f);
fseek(f, end_offset - size, SEEK_SET);

Obviously, size needs to be transformed to host endianness after reading
it.  Also, it seems broken because it uses sizeof(size).  This means
that on 64bit architectures, it will read the last 8 bytes of the file.
Since the file itself is in arch-all, and thus not rebuilt, this cannot
be correct.

Sorry I'm not attaching a patch, but with this info it shouldn't be too
hard for someone else to write one.

Hope that helps,
Bas

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Bug#407758: I wouldn't want this

2007-03-30 Thread Bas Wijnen
Package: pangzero
Version: 1.1-1
Followup-For: Bug #407758

Even though it can be annoying sometimes, it is useful in other cases.
It gives the player(s) time to reposition their character.  And it gives
a break, which is good against RSI. :-)  In any case, it's never more
than about 8 seconds.

-- System Information:
Debian Release: 4.0
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.18-4-686
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)

Versions of packages pangzero depends on:
ii  libsdl-perl 1.20.3dfsg-2 SDL bindings for the Perl language
ii  perl5.8.8-7  Larry Wall's Practical Extraction 

pangzero recommends no packages.

-- no debconf information


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Re: GGZ 0.0.14

2007-01-22 Thread Bas Wijnen
On Mon, Jan 22, 2007 at 09:58:04AM +0100, Josef Spillner wrote:
 Hi there,

Hi,

 It's also a good time to check the GGZ support in the games currently in 
 Debian, to see it's properly activated. Right now, this would be:
 * TEG
 * Freeciv
 * GNOME-Games
 * Widelands (might be broken, I'll have to check)
 
 Expect some more (including KDE Games) in the future :-)

Upstream pioneers is also thinking of using ggz.  If anyone can say that this
is a real easy thing to do, and tell how (or point to a how-to), that would be
most helpful. :-)  If you want bidirectional communication with all of
upstream (and not just me), please use [EMAIL PROTECTED]

Thanks,
Bas Wijnen

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Bug#403424: gnujump: Packages contains no binary or data

2006-12-17 Thread Bas Wijnen
Hi Cyril and Sebastian,

Thanks for reporting and fixing this.  I was appearantly a bit too fast with
the rename.  Since I fixed the problem before reading Cyril's e-mail, I
applied a slightly different fix, but this time I tested the result properly
(which of course I should have done in the first place as well).

I just uploaded the new version, including the manpage typo fix.

Thanks,
Bas Wijnen

On Sun, Dec 17, 2006 at 09:33:49PM +0100, Cyril Brulebois wrote:
 Cyril Brulebois [EMAIL PROTECTED] (17/12/2006):
cd /debian; rename s/sdljump/gnujump/ sdljump*
 
 That's a little more subtle, but a fixed source package is available at
 the following address:
 
   http://kibi.sysif.net/pub/packages/gnujump/gnujump_1.0.0-2.dsc
 
 Cheers,
 
 -- 
 Cyril Brulebois



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sdljump/gnujump package rename

2006-12-15 Thread Bas Wijnen
Hi,

Sorry I forgot to inform you about this, but it was a minor issue technically.
SDLjump was renamed upstream to GNUjump, as it has become part of the GNU
project.  I've renamed the package now, so that no transition will be needed
during Etch's timeframe (even though there hasn't been an upstream release
using the new name).  The game isn't in Sarge, so no transitional packages are
needed now either.

I've discussed this with the release team, and I expect them to push in the
new packages and remove the old ones.  No code has been changed anyway.

Thanks,
Bas

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