Hi Laurent,
The message size filter is there for a reason - this list is not the
place for large files and webrevs, those should be published and a
pointer sent to the list. Dalibor has been working on getting you the
access you need to publish the webrevs in the right way.
The webrevs you sent also trip our firewall email filters so sending
them via email wouldn't make them visible to us in any case (D'oh!).
I pinged Dalibor on how it is going to get you the accesses you need.
Hopefully it will be in the next day or two...
...jim
On 2/26/15 12:31 AM, Laurent Bourgès wrote:
Jim,
I made a Path2D patch but I sent the webrev by email.
Did you got it ? Could you review it ?
I got a size limit issue: Your message to 2d-dev awaits moderator approval !
Looking forward having an openjdk id ro push my webrev to cr.openjdk.net
<http://cr.openjdk.net> !
Regards,
Laurent
Le 25 févr. 2015 02:06, "Jim Graham" <james.gra...@oracle.com
<mailto:james.gra...@oracle.com>> a écrit :
Those changes were exactly what I was referring to. I don't see why
we shouldn't make trimmed arrays when copying the shape. I'm pretty
sure that the copy constructors are going to be overwhelmingly used
to make a protected copy of an existing shape/path2d which is likely
meant mostly for reading. In particular, in the case of the return
value from createStrokedShape() I don't think the intention is to
create the shape and then scribble on it, the intent is to treat the
answer as if it were immutable - at least the 99.9% case - so I
think a perfectly sized shape is OK.
Be sure to add a test case that creates an empty Path2D, clones it,
copy constructs it (to both .Double() and .Float() variants) and
then tries to add new segments to it - to make sure that the array
growth code doesn't get ArrayIndexOutOfBounds exceptions due to
making assumptions about the lengths of the arrays (I eyeballed the
makeRoom() code and it looks good, but we should test it if we are
making arrays that are potentially zero length or very tiny)...
...jim
On 2/24/15 9:58 AM, Laurent Bourgčs wrote:
Jim,
Ah, wait, those constructors do copy the arrays without
having to iterate the segments and grow the arrays, but they
don't trim them. I'm trying to remember if there was a
specific reason that we decided not to trim the arrays in
those constructors, but the only "advantage" I can think of
is that the new copy will have the same potential spare room
for growth that the original had. But that is of
questionable value so we should probably just patch the
existing "construct from a Shape" constructors to trim the
arrays to the required length instead...
In marlin github, I have the patched Path2D class (not used at
runtime):
public Float(Shape s, AffineTransform at) {
super(); // LBO: invoke empty constructor
explicitely !
if (s instanceof Path2D) {
Path2D p2d = (Path2D) s;
setWindingRule(p2d.__windingRule);
this.numTypes = p2d.numTypes;
// LBO: trim arrays:
this.pointTypes = Arrays.copyOf(p2d.pointTypes,
this.numTypes);
// this.pointTypes = Arrays.copyOf(p2d.pointTypes,
// p2d.pointTypes.length);
this.numCoords = p2d.numCoords;
this.floatCoords = p2d.cloneCoordsFloat(at);
} else {
PathIterator pi = s.getPathIterator(at);
setWindingRule(pi.__getWindingRule());
this.pointTypes = new byte[INIT_SIZE];
this.floatCoords = new float[INIT_SIZE * 2];
append(pi, false);
}
}
float[] cloneCoordsFloat(__AffineTransform at) {
float ret[];
if (at == null) {
// LBO: trim arrays:
ret = Arrays.copyOf(floatCoords, numCoords);
// ret = Arrays.copyOf(this.__floatCoords, this.floatCoords.length);
} else {
// LBO: trim arrays:
ret = new float[numCoords];
// ret = new float[floatCoords.length];
at.transform(floatCoords, 0, ret, 0, numCoords
/ 2);
}
return ret;
}
What do you think?
FYI my use case in createStrokedShape () is to allocate (and
reuse) a
path2d (4k arrays), fill it and then return a new path whose
arrays are
trimmed.
Laurent