Jim, Thanks for explaining me the different jtreg modes (newbie) !
I tried disabling few long tests (using dashes) that are less critical (no failure expected, just insane rendering work): test(0.1f, false, 0); test(0.1f, true, 7f); Doing so, I detected a new issue in the Renderer.dispose() when the addLine() fails due to the AIOB (2GB off-heap overflow): the range buckets_minY/maxY are not properly set, normally by endRendering(), and the edgeBucket arrays are not properly zero-filled ! I will work on this issue ASAP and propose a fix within the same bug. Maybe we should defer this fix as I agree it can be made faster ~ 12s now vs 52s before on my laptop. Laurent 2015-12-09 22:31 GMT+01:00 Jim Graham <james.gra...@oracle.com>: > Hi Laurent, > > One clarification - there are levels of automation. > > On 12/9/15 6:35 AM, Laurent Bourgès wrote: > >> Agreed it is possible but then the bug JDK-8144446 >> <https://bugs.openjdk.java.net/browse/JDK-8144446> becomes invalid. >> > > Prior to this fix, jtreg wouldn't even see the test since it did not have > any tags in it at all. Adding tags of "some sort" makes it able to be run > by the test mechanism, which I call "automated". Right now, nobody who > runs jtreg will run this test no matter what command line arguments they > use with the tool. > > Once jtreg recognizes a test there are variations that let it decide > when/if to run it. It has 3 main modes (related to the /manual tag): > > no options - all tests are run, both manual and automatic > -a - ignore all /manual tests > -m - run only /manual tests > > -a primarily means "there is no human here to provide interaction", but a > few non-manual tests take a long time. > > On the other hand, I just did a test run of all tests (with -a) in > sun/java2d and the total time was so long that the 30 seconds wasn't that > noticeable. On the other hand, there were a lot of tests run so the long > time was less because a lot of tests take a long time than it was about the > fact that a lot of conditions were tested in that time. For the record, the > next longest test in that part of the repo takes 8 seconds, so this new > test is almost 5 times longer than any existing java2d test. Only the > longest 4 tests took more than 5 seconds. > > I did find a test with "@ignore slow test" in another part of the repo and > I ran it and it took 8 seconds as well, so somebody out there considers 8 > seconds to be too long to run under ordinary circumstances. > > I tend to want to push hard on making tests be faster and leaner. I see > so many bug fixes come in with automated tests that only have to run a > single method and see if it returns the right answer and yet somehow the > test needs to launch a Frame and wait for it to open and then do a screen > readback - when a simple render to a BufferedImage would take 1/100th the > time. > > I'll withdraw my suggestion to make this one /manual, but it would be nice > if it could do its work in just a few seconds instead...